This is a fascinating game you made here! Setting aside the extensive documentation (which was really helpful to understand how everything worked under the hood), the idea in itself is interesting, and the fact that your implementation of it works and works well is quite impressive.
It took me a few tries to get a grasp of how each slider affected the evolution of my world (especially the "Growing energy cost" which worked in a counter intuitive way for me, killing my worlds at low values while making organisms thrive at higher values), but I did eventually manage to stir it toward my goal of making the biggest organisms I could. I hit the threshold at around the size of that little fellow I included here, anything I tried to change would result in smaller-sized organisms...
I think my favourite part about it was playing around with the values, looking at the mutations organisms received and trying to reason about the change in behaviour I saw. I really liked how I often saw "zoomer" organisms develop in the early stage, suddenly growing more whip at speeding around for a few turns, then dying out because they ate all the food in their path and could not sustain that lifestyle any more.
A few things I would love to see would be a slider to control how fast food regenerates in the environment, and also some way of looking into the brains of an organism and see how all of its parts are connected together.
I am left with a big smile on my face after playing and writing all of this. Thanks for making this game, it was a lot of fun to play with :-D
Thanks! I'm happy you like my game. It was difficult to get a complicated game like this in one week, so the simulation balance and the user interface isn't the best. It a tipical project what very fun to develop so I will update it soon. I will add more settings (like food spawn rate, sun multiplier, starvation multiplier), more cells (like more ligic cells, maybe pheromon producing for organism communication), UI and visualisation (brain), records (like biggest organism, highest energy, smartest organism). I will update the documentation soon. And the growing energy cost is basically the energy cost of one cell, but affects more things too. thanks for positive comment I hope you rated my game (:
Comments
This is a fascinating game you made here! Setting aside the extensive documentation (which was really helpful to understand how everything worked under the hood), the idea in itself is interesting, and the fact that your implementation of it works and works well is quite impressive.
It took me a few tries to get a grasp of how each slider affected the evolution of my world (especially the "Growing energy cost" which worked in a counter intuitive way for me, killing my worlds at low values while making organisms thrive at higher values), but I did eventually manage to stir it toward my goal of making the biggest organisms I could. I hit the threshold at around the size of that little fellow I included here, anything I tried to change would result in smaller-sized organisms...
I think my favourite part about it was playing around with the values, looking at the mutations organisms received and trying to reason about the change in behaviour I saw. I really liked how I often saw "zoomer" organisms develop in the early stage, suddenly growing more whip at speeding around for a few turns, then dying out because they ate all the food in their path and could not sustain that lifestyle any more.
A few things I would love to see would be a slider to control how fast food regenerates in the environment, and also some way of looking into the brains of an organism and see how all of its parts are connected together.
I am left with a big smile on my face after playing and writing all of this. Thanks for making this game, it was a lot of fun to play with :-D
Thanks!
I'm happy you like my game. It was difficult to get a complicated game like this in one week, so the simulation balance and the user interface isn't the best.
It a tipical project what very fun to develop so I will update it soon. I will add more settings (like food spawn rate, sun multiplier, starvation multiplier), more cells (like more ligic cells, maybe pheromon producing for organism communication), UI and visualisation (brain), records (like biggest organism, highest energy, smartest organism). I will update the documentation soon.
And the growing energy cost is basically the energy cost of one cell, but affects more things too.
thanks for positive comment
I hope you rated my game (: