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Who wants some procedural/generative/reactive sound?

A topic by blubberbaleen created Oct 07, 2020 Views: 330 Replies: 3
Viewing posts 1 to 2
(2 edits)

Hey all 馃惓

Back when we could do live performance, I specialised in using interactive and generative audio in theatre shows (my own and for others as a professional composer and sound designer). Rather than create things from nothing [synthesis], I'm more interested in doing a lot with a little using divergent mapping. The more fluid, the better. My last show featured only voice but led us on a whole sonic voyage in a fantasy ocean. Anyway, I'd really like an excuse to work on somebody's project here who would be interested in incorporating generative and reactive audio. My home is really in abstract and experimental performance, and it would be cool to work on some non-linear/weird games, but I'd be up for anything, really.

Also, check out my soundtrack compilation I released in October, Soundtracks for Imagined Worlds Vol. 1.

Submitted (1 edit)

Nice sounds and musics even if this first one doesn't work. 

I am really too tired to do a promise for something right now. Like some other guys I am not a musician.

However maybe I can help you to clarify what you want.

Something like that for the gameplay the visual part and the ambiance?: https://jack-mordred.itch.io/morning

Alt + F4 to quit the game.

(1 edit)

Ah yeah, I took Crescent down because I remade it into a track for this compilation: https://xvelastin.bandcamp.com/album/soundtracks-for-imagined-worlds-vol-1. I'll edit the main post now, cheers for pointing out.

Just had a play of morning, really nice. Are you randomising the size/shape of the obstacles or is it in a loop? Either way it's really mesmerising.  I think it would be interesting to integrate sound to that. 

I've been working on this lately, sounds are just a sinewave placeholder now but the idea is you'll be able to design an environment and then create and move sounds around in it.

Submitted

Yes, almost everything is randomised no obstacle is the same. I can give you the full project soon, I am on unity too. The code is really short and simple.