Group 3:
The concept of the game was neat. Unfortunately, we were too broke to buy humanity at the end :( lol One thing we would change would be have more explicit consequences, such as what happened when they didn't like something.
Criteria | Rank | Score* | Raw Score |
Overall feel of the sound and music. | #4 | 4.429 | 4.429 |
Understandability of the user interface. | #4 | 3.857 | 3.857 |
Overall look of the game. | #5 | 4.000 | 4.000 |
Overall | #6 | 3.750 | 3.750 |
How well do the movement controls work. | #8 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Group 3:
The concept of the game was neat. Unfortunately, we were too broke to buy humanity at the end :( lol One thing we would change would be have more explicit consequences, such as what happened when they didn't like something.
group 5:
this game is really neat but somewhat confusing with the menu and it's purpose. i think the idea would be really awesome had it some more time and resources to be an actual fully fleshed out game, though. you've got something cool on your hands!
Group 2: This game has a great concept, just needs to be fleshed out. However, it probably should have more movement.
Group 4:
The concept is really cool and out of the norm. The sixth sense symbols are a bit esoteric. We weren't sure what quite a few symbols meant
Andrew, Hunter, John G6: Love the aesthetic and vile vibes, good art.
The goal isn't super clear, and the sixth sense tree is confusing.
Looking forward to Sentient Claw Machine.
Group 7:
Good thing: Straightforward, good tutorial, can't get lost, and dialogue trees are great!
Criticism: The game is pretty repetitive and can get slow real fast.
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