Group 5: I like the bombs, and the UI is very impressive (inventory and everything). Not entirely sure what the goal was, of course the point of the game was to investigate.
ak8072
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Group 5-
I get what this game's going for-- it's kind of like "Duck Game" where it's a 2D fighter with guns dropping. I like the concept. There's just a lot I don't understand. The music glitches fairly often, but when it's not glitching, it's pretty good.
I like how there's a lot of item variety, lighting, etc. Give it more time to refine, and I'm sure it'd be pretty good.
Group 5-
I like this game a lot! It reminds me of getting home every day and playing Bloons. I like how you managed to get a realistic tower defense experience with the path-finding and expert system aiming of the turrets. The game's thematically consistent and entertaining to watch. And the enemy variety? Good stuff.
Only downside is there's not a lot of turrets... and there's no way (that I know of, at least) to revoke turrets. It would've been cool if you could refund them for currency (bean$?) like in traditional TD games.
In any case, I enjoyed this one a bunch-- simplistic and neat.
Group 5- It's a very good game, visually. I think this is partially detrimental, as it takes a fair amount of time to load.
That said, having multiple weapons to rip zombies apart with, and being chased by multiple walkers is pretty entertaining. The gameplay and visuals are the best parts of this game. The only downside is how laggy it can get. Good Job.
G1: The feel of the game is fine and the world design is interesting, but either we're dumb or the game is impossible to complete because there is at least one egg that seems to be behind invisible walls. The collision boxes with the trees could be placed better to make maneuvering through the forests less confusing.