Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

UntitledView game page

A simple cross platform game prototype based on Raycasting which even runs on the PSP!
Submitted by KorigamiK — 10 hours, 21 minutes before the deadline
Add to collection

Play UntitledPSP

Untitled's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Theme#92.9472.947
Visual/Aesthetic Quality#123.6323.632
Enjoyability#123.1583.158
Creativity#133.3683.368
Soundtrack#131.8421.842
Clarity#152.6322.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Your game reminds me of the raycasting seen in Wolfenstein 3D. The mini-map was an excellent choice as a visual aid. It makes your gameplay something like a puzzle too. Thank you for making and sharing your game!

Developer (1 edit)

Thanks so much. And you’re right. I also wrote a short blog on the implementation of raycasting in this game on my blog

Submitted

A little confused, I had to look around to realize it was a maze game. The collisions and everything else works great.

Submitted(+1)

Wow is this a classic style raytracer? That's sick as hell! The texture sampling seems to be a little buggy, but it otherwise works really well.

Gameplay was straightforward once I figured out what to do, but I noticed that sometimes you spawn inside of a wall and can't move lol.

I definitely think this is one of the coolest entries. Nice job!!

Developer(+1)

Thank you. It is raytraced but not in the classic way. The map is not divided into grids, the walls can be generated randomly with no restriction on its placement :D

The texture mapping is very buggy since I didn’t know if SDL allows floats to be placed in the texture reacts source for selection. As of now it takes the floor to the nearest integer for the texture position. I think this can be fixed but it requires some refactoring to the code 😅

Awesome! It plays and looks so good!

hadnt a clue what i was meant to do but looks and plays well nonetheless, well done

Developer(+1)

Haha, now that I think about it, I should have used better sprites for the walls but the deed is done now I guess 😅.

Thanks a lot for playing