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Untitled's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme | #9 | 2.947 | 2.947 |
Visual/Aesthetic Quality | #12 | 3.632 | 3.632 |
Enjoyability | #12 | 3.158 | 3.158 |
Creativity | #13 | 3.368 | 3.368 |
Soundtrack | #13 | 1.842 | 1.842 |
Clarity | #15 | 2.632 | 2.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your game reminds me of the raycasting seen in Wolfenstein 3D. The mini-map was an excellent choice as a visual aid. It makes your gameplay something like a puzzle too. Thank you for making and sharing your game!
Thanks so much. And you’re right. I also wrote a short blog on the implementation of raycasting in this game on my blog
A little confused, I had to look around to realize it was a maze game. The collisions and everything else works great.
Wow is this a classic style raytracer? That's sick as hell! The texture sampling seems to be a little buggy, but it otherwise works really well.
Gameplay was straightforward once I figured out what to do, but I noticed that sometimes you spawn inside of a wall and can't move lol.
I definitely think this is one of the coolest entries. Nice job!!
Thank you. It is raytraced but not in the classic way. The map is not divided into grids, the walls can be generated randomly with no restriction on its placement :D
The texture mapping is very buggy since I didn’t know if SDL allows floats to be placed in the texture reacts source for selection. As of now it takes the floor to the nearest integer for the texture position. I think this can be fixed but it requires some refactoring to the code 😅
Awesome! It plays and looks so good!
hadnt a clue what i was meant to do but looks and plays well nonetheless, well done
Haha, now that I think about it, I should have used better sprites for the walls but the deed is done now I guess 😅.
Thanks a lot for playing