This is very cool! I’d love for you to share the source code for the game with us. I’m sure a lot is others would benefit from it as well 😄
KorigamiK
14
Posts
3
Followers
1
Following
A member registered Oct 01, 2022 · View creator page →
Creator of
Recent community posts
Thanks so much. And you’re right. I also wrote a short blog on the implementation of raycasting in this game on my blog
Thank you. It is raytraced but not in the classic way. The map is not divided into grids, the walls can be generated randomly with no restriction on its placement :D
The texture mapping is very buggy since I didn’t know if SDL allows floats to be placed in the texture reacts source for selection. As of now it takes the floor to the nearest integer for the texture position. I think this can be fixed but it requires some refactoring to the code 😅