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A jam submission

Flame BreakerView game page

Submitted by TurtleKnightGames — 27 minutes, 46 seconds before the deadline

Play game

Flame Breaker's itch.io page

Results

CriteriaRankScore*Raw Score
Overall (Shortlist Vote - Community)#1391.8291.829

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

i like the destroying effect, really cool =D

Submitted

never was scared of blocks until now :D :D funny idea but would have loved some variation into it

Submitted

Nice graphic design, i like it, chaos perfectly fits the theme

Submitted

After some time of getting random powerups my dash was so long i randomly fell off this platform. Win condition would be nice addition

Submitted

It was fun to play. It's a pity that the UI isn't displayed, but the mechanics are still very well implemented.

Submitted

The mechanics work very well

Submitted

Looks good, feels good. Thats well done!

Submitted

Dashing is fun!

Submitted

Fresh and interesting concept! Excited to see how it develops!

Submitted

Good game! The mechanics worked well, though I did run into some issues with the UI not displaying correctly.

A bit of introduction or a clearer overall goal would have been helpful to get into the game more smoothly. It definitely fits the theme, and while the music and sound could use a bit of refinement, the core experience was solid. Overall, nice work!

Submitted

nice idea but would benefit from some feedback to the player :/ you just shoot and that's it, no dopamine for monkey brain xD (ig also cause of the UI you mentioned wasnt working)

Submitted(+1)

nice that a 3d game actually runs that smoothly in my browser

Developer

I tried to use a pooling system for nearly everything. To bad that some post processing is not working

Submitted

Like this Game. I like it to destroy things :D 

Submitted

Great idea it felt very fun. note on what to improve; It would be nice for there to be a win and lose conditions like health loss when hit by squares and wheels. secondly the power ups are interesting but i wish the rockets only increase the vfx radius and not damage radius, it would be great if it could in later stages take out multiple blocks. but great game and it runs smooth. 

Developer

Oh I just saw that the UI was broken in this build... basicly you have a healthbar and you also see some information about score, the enemy waves and yout powerups...