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Fallen Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistry | #1 | 4.714 | 4.714 |
Theme Integrity | #5 | 3.286 | 3.286 |
Polish | #5 | 3.429 | 3.429 |
Overall | #6 | 3.286 | 3.286 |
Engagement | #8 | 2.286 | 2.286 |
Innovation | #8 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the creation process?
Yes
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Comments
Relaxing game, felt like undertale, but counterintuitive controls made it special.
I don't get why would the player change the position of the blocks, as he can just press A to collect them, and you can't avoid trees. Also, I did not get how to win the game, but collecting fireflies in that nice forest feels confortable.
Thanks for the kind words !
Being able to change the terrain was something I made for me initially, to help for designing the level(s), but since I couldn't finish I left it for players since the game has so little content.
So I never made it for players, but it ended up that way I guess.
It took me until I clicked on settings to find out that "a" was the button needed to catch firefly. What I don't understand is, what does pressing the space bar/casting spells do?
Because of the lighting/atmosphere in the game along with all the buttons you have it feels very much like a finished game.
The spell was supposed to reveal fireflies and you would have to remember their position to catch them,
However I didn't have enough time, so you can just catch them as is ...
I still kept the spell because it looked cool lol.