Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Franco C

103
Posts
1
Following
A member registered Jun 26, 2023 · View creator page →

Creator of

Recent community posts

THE JUMPSCARE :''''O

It's hard for me, but I really like the burning light and inertia, and the level design.

Great!

I love the fall at the beggining, the animations, the water mechanic, being picked up by a bat, and the fact that you don't die, but you just fall a few meters. IT'S AMAZING.

This parkour is hard. I liked the music and the artistic style.

I would like to have checkpoints, because the player is slow, and starting so far from parkour is nice when you start playing, it gives you calm, but then it's exasperating.

The red text of the story is hard to contrast and read, but the story is interesting.

Good game!

I like that in level 2 you can't see the future, so every movement is a leap of faith.


I got r1ckr0ll36 very hard.

I love the atmosfere, and the first time I heard a crack and a tree falled in front of me was terrifying!

Oh, I thought it would take my coins or make the upgrade more expensive

Thank you!

The jump and speed are completely unbalanced, so the challenge is to don't get out of bounds! I think the idea was completely different, but it still was a game.

I think level 2 > level 4 > level 1 > level 3, because you can just skip level 3 jumping it, but you have borders so you don't fall, different from level 1. On level 4 you have a city, and you need a perfect timing in level 2.

(2 edits)

It's fun that you can transform into your enemies, and I like taht when you jump you have low-gravity.

Is interesting that the game runs perfectly when my camera is pointing the floor, but it gets laggy when I try to see the horizonts.

I enjoy fighting in this game. But I can't reload when I die, so I have to refresh the page. My highest score was 105

It's very clever how you must remember your position because you can't see yourself, even if you can use the walls to know where you are, it isn't safety because there is no place to move to if the lights are behind you. 

My highest score was 400 (I didn't round it), and it requires a lot of skill

It feels so calm, just like being a girl catching fireflys and running away from dark monsters. A lake and lively trees...

I don't understand how to buy upgrades. I've opened the shop and sold fireflys for 12 coins, but when I click the "upgrade" buttons to buy an upgrade for 8 or 10 coins they don't react.

(1 edit)

The explosion when you die is AWESOME

I'm sorry to hear that!

The idea was to find a "secret" torch path, and then a person would tell you about collecting mushrooms under the large normal torches.

You're not the first to tell me that, so for the next one I'll try to add a better way to guide players through the game.

Typing a whole word and long patterns is a great idea! I should make it if I update the game

Thank you for playing!

Is incredible!
A lot of items and actions to do, always feelling something is chasing you, nice animations and a lot of obstacles and boxes to interact with.

I liked it a lot

The art is awesome, and camera movement is nice.

But I don't know what to do, and I can only jump with nothing else happening.

At least, I think it's the game that fits the theme the most

It was complex to understand how to play (even after hearing the speech), but it is interesting.

The animations and sounds are great, and I really liked the old TV effect.

Pretty simple, but fun to play. I can spend a lot of time playing it.

It would be nice to see the cube chasing you jump when it has to, rather than always being the same height as the player.

It's impressive

I liked lot the art and enemies. Very good

Liked the short and funny story, also, the transitions were great.

Really liked the map design and roomba movement, even if it made it harder

I really liked that there was a tutorial and a menu.

Escaping the deadline by jumping and propelling yourself felt great, and there were a lot of challenging levels.

I think I had the opposite; The music froze, sometimes, and everything else kept working.

It's amazing; moving blocks mechanic is very soft and nice, and I really wanted to destroy my computer when I moved a block to a corner and had to reset the room :(. Also. art is beautiful.

Loved it

It felt awesome, the game was VERY intuitive and easy to understand, and really fun to play.

I think the collision system didn't was fair, but that made the game more challenging.

One of the best games that I played on this jam.

Thank you!

I thought the images had all the same resolution (because if a button had 256x300 pixels in screen, it had 128x150 pixels in the editor, and tried to do same with every image), but I’ll check it and improve the art in general, I could add levels even.

I’m very happy it finally worked.

I think I didn't do the correct steps to win, but killing the ghaost and picking different items was pleasant.

I think you should put the game instructions on the itch website, as a lot of games do.

Also, travelling for room to room is a little bugged.

Thank you very much, I will try to change it.

I love it!


The animation and gameplay are awesome, same with the sounds.

But I think I'm not very good playing it, because I can't collect hearts many, but also I'm always dying. How would I have to play it?

Too hard for me, but I enjoyed it very much.

I don't know if it would be better with or without checkpoints, but I think they would have made it easier for me.

Nice game!

(1 edit)

I love it!
It surprised me when changed the gameplay at the start, and it was very fun!

When I tried to run it, raised `ModuleNotFoundError: No module named 'batFramework'`. So I did `pip install batFramework` and tried to run it. It imported `batFramework` succesfully, but then raised `bf.init(

TypeError: init() got an unexpected keyword argument 'default_font'`.

I commented that line, and it raised `

bf.init(

TypeError: init() got an unexpected keyword argument 'fps_limit'`, line that I also commented.

But finally it raised `

    self.bg1 = bf.Image("assets/images/background.png").set_y(self.camera.get_center()[1]-150)

               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

AttributeError: 'Image' object has no attribute 'set_y'

` and I couldn't do anything more.

I see that you said you will fix it, so I'll wait for play it.

I enjoyed it

Moving with that keys in a diagonal world was challenging, but I liked the mousetraps and teleporters.

My best score was 50, but I think other players could reach more

Thank you for trying to play it! I added the files that didn't work with their versions and descriptions in their names.

Can you tell me if the version 1.2 works?

Thank you for trying to play it! I added the files that didn't work with their versions and descriptions in their names.

Can you tell me if the version 1.2 works?

Thank you for trying to play it!
I added the files that didn't work with their versions and descriptions in their names.

Can you tell me if the version 1.2 works?

Mas o jogo deve ser feito com pygame, eu não acho que gamemaker usa pygame, não é?

The puzzles are very clever!