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I like the idea, but the sliders reducing to zero while the game played felt a bit like any change I had on the scenario wasn't fully real. I understand that just rotating the map so the plane falls into the ring isn't how the game should be played, but each effect only being brief felt a bit fleeing as far as "arranging the environment" goes.

I also have to say (respectfully!) that not including enemies in the game or the concept of death at all does technically 'fit' the theme, but it isn't a very strong engagement with it.