Play Kill
antikill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GAMEPLAY | #3 | 3.429 | 3.429 |
ENJOYMENT | #5 | 3.429 | 3.429 |
PRESENTATION | #7 | 3.286 | 3.286 |
UNIQUENESS | #9 | 3.286 | 3.286 |
USE OF THEME | #10 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone or with a team?
I worked alone
Did you make your own assets? (if no then add credits)
I made my own assets
In which way does your game fit the theme?
I did follow the Theme
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Comments
Solid main mechanic and nice use of minimalist pixel style - though the auras around the enemies was a bit overpowering visually. When I reached the end I realised I'd only just gotten into it and wanted more, but that's good! You made a solid experience that could be extended into something bigger.
A lot of times though, when I would click (and still had a shot left), instead of jumping the level would reset. I'm not sure if the game was pre-calculating my failure, I had misunderstood a mechanic or it was just a bug, but it was a little frustrating to get through sometimes. I sucked it up though, it didn't feel like part of the 'core experience' so I'm good to chalk it up to game jame constraint.
It was really fun, kinda left me wanting more.