Solid main mechanic and nice use of minimalist pixel style - though the auras around the enemies was a bit overpowering visually. When I reached the end I realised I'd only just gotten into it and wanted more, but that's good! You made a solid experience that could be extended into something bigger.
A lot of times though, when I would click (and still had a shot left), instead of jumping the level would reset. I'm not sure if the game was pre-calculating my failure, I had misunderstood a mechanic or it was just a bug, but it was a little frustrating to get through sometimes. I sucked it up though, it didn't feel like part of the 'core experience' so I'm good to chalk it up to game jame constraint.