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Ladyrium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 3.889 | 3.889 |
Uniqueness | #8 | 3.778 | 3.778 |
Overall | #11 | 3.289 | 3.289 |
Use Of Theme | #13 | 3.222 | 3.222 |
Enjoyment | #16 | 3.000 | 3.000 |
Gameplay | #18 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you follow the theme in your game? If not then your game will not be judged.
Yes we did
Which game engine/framework you used?
Unity
Did you work alone or with a team?
Team
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Comments
Good pixel art and amazing polish considering it was made in 4 days. Interesting take on the theme. I would like to see more depth in the core gameplay as it felt stale. Great work!
Thank you for the words. We actually kinda just put the team together in the second day so we had even less time. A lot of things werent able to be implemented.
Really nice pixel art! Gameplay is a bit confusing at first.
Thanks! Yeah, We wanted to add a tutorial but no time, so we just hoped people knew rts games.
Bugs! great game, pretty cool use of time warp. the controls could be refined a bit more
appreciate the words! Thanks
Bro this game is actually good... The selection system sucks but other than that stellar!
Thanks! There was a lot of stuff we did that we couldnt implement in time, since we started mid jam
Obviously gorgeous art! It took me a little while to understand what I was doing and the text messages didn't make sense
Thanks for the words! Yeah it was my first time hearing about rts games. Well there was so things left to implement , but overall the text was for story proposes only.