What a fun puzzle game! Pretty creative too. Think you did an excellent job managing the art style with just three colors, gave it a very retro vibe.
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Night Owls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Diversifiers | #5 | 3.929 | 3.929 |
Art | #7 | 4.500 | 4.500 |
Gameplay | #11 | 3.571 | 3.571 |
Fun | #11 | 3.571 | 3.571 |
Audio | #12 | 3.429 | 3.429 |
Use of Theme | #15 | 3.714 | 3.714 |
Narrative | #17 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo or Team Game?
Did you use any diversifiers?
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Comments
What a cute game! Restricting yourself to a three colour flag is a bold choice but I think you used it to great effect
I liked the game's aestethic. The dialogue is a nice touch and the game idea seems fresh to me. I was unable to pass level 2, I only have one heart available, it's that expected?
I love the aesthetics of the game. Really well done.
I enjoyed solving the puzzles, and only have some small nitpicks (like the "Fire" button position, making hearts a little bit more visually distinct).
Great game :)
Great puzzle game with a nice atmosphere and color palette. I love the retro pixel art style! I've enjoyed to fill up this little Qegrits with hearts and love :) Just two small points as mentioned in some comments before, the Fire "Button" could raise a bit and it would be easier if the qegrits were a little different from each other. All in all: Very well done! <3
Really cool game! I like that as you progressed you didn’t just add more and more Qegrits but added in the different hearts to mix up the puzzles. Great work!
I really love the palette choice. The systems are super interesting too - especially the mirrors! I want to see those used even more. The rules of the game are really intuitive but get surprisingly tricky - especially in the last couple of stages.
There’s a couple of things that tripped me up - particularly with the reset function. I found if I reset too quickly, I would sometimes not be able to fire. Not sure if it’s a glitch or if I was misreading something, but it’s a minor thing anyway. Really neat idea! I’d love to see more puzzles.
Really enjoyed this! The aesthetic is really interesting, and I love the colors used. The use of the isometric board really works with the gameplay as well, as do all the sound effects and music. The characters are cute, and I like seeing their faces as they get more hearts. I didn't play all the levels, but the first 3-4 were interesting with the perfect amount of challenge for a puzzle game, and new mechanics were introduced at a nice pace.
Talking about the core mechanics: love them!! Puzzle games are real tricky to get right, and I enjoyed this more than many fully released puzzle games I've played. Would love to see you take this farther.
There were a few small UI things that I noticed that seemed off, but fairly easy to fix. I'll mention them here in case it's useful.
- The "FIRE" button is kind of easy to accidentally hit when placing hearts on the corners -- moving that up just a bit would really help
- When the different types of hearts are on the game board, they're visually a little too similar, making it a bit harder to differentiate and plan
- Took me a while to realize I could only fire the hearts once -- having some "restart level" dialog pop up after firing and not completing the level would help out with this
- The instructions say you can place hearts in the dotted boxes...but all the boxes seem to have dots! Having a little more clarity in the instructions, along with possibly a visual aid could help there
- I like the shortcut keys, like R to restart, but having physical keys represented on the screen as well is nice for those that may be less familiar with using shortcut keys
Overall, extremely well done! The trickiest things to get right in a game like this were very well executed.
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