Interesting game and a very literal representation of the theme. I had no idea how to kill the goblin though. I turned the lights on and the candles, but had no idea how to make the triangles green o.o
Then I pressed space and the goblin started getting damaged. I think this might have been a debugging thing left in by mistake. Cool game but a bit broken right now
I really liked the menu and the sparkly particles. I was a bit confused as to what I had to do despite reading the tutorial. Maybe the puzzles could have been made a bit clearer? With an outline or other feedback to the player. I really liked the use of the sound effects.
its very easy to kill the goblin, just hit space bar 3 times xD, the concept sounds really interesting and with the goblin potentially ruining the rituals as you try to follow instructions could have made a really fun game, unfortunately i just killed the goblin instantly, which ruined the fun.
I actually manged to beat it! Was a bit confused to begin with as the colours are a bit confusing as I couldn't tell if they were on and off? I think it could've had more of a visual clue that you had to turn the page of the book as i didn't know i could do that until i reread the instructions. But it played really well, and I thought other than the colours that the visuals were appealing :)
Either I'm too stupid or the triangles are broken so I can't complete the ritual. Also the very dark gems are very hard to tell if they are on or off.
Otherwise the goblin was very annoying which I imagine was intended. If you leaned more on the hectic aspect, maybe added some mechanic that made you scramble to find how to complete the next stage of the ritual while the goblin was messing up your previous one, and a fail state that punishes you for taking too long (it could even be that the goblin regenerates health) then it would've been a nice experience.
Comments
Interesting game and a very literal representation of the theme. I had no idea how to kill the goblin though. I turned the lights on and the candles, but had no idea how to make the triangles green o.o
Then I pressed space and the goblin started getting damaged. I think this might have been a debugging thing left in by mistake. Cool game but a bit broken right now
I really liked the menu and the sparkly particles. I was a bit confused as to what I had to do despite reading the tutorial. Maybe the puzzles could have been made a bit clearer? With an outline or other feedback to the player. I really liked the use of the sound effects.
its very easy to kill the goblin, just hit space bar 3 times xD, the concept sounds really interesting and with the goblin potentially ruining the rituals as you try to follow instructions could have made a really fun game, unfortunately i just killed the goblin instantly, which ruined the fun.
I actually manged to beat it! Was a bit confused to begin with as the colours are a bit confusing as I couldn't tell if they were on and off? I think it could've had more of a visual clue that you had to turn the page of the book as i didn't know i could do that until i reread the instructions. But it played really well, and I thought other than the colours that the visuals were appealing :)
Either I'm too stupid or the triangles are broken so I can't complete the ritual. Also the very dark gems are very hard to tell if they are on or off.
Otherwise the goblin was very annoying which I imagine was intended. If you leaned more on the hectic aspect, maybe added some mechanic that made you scramble to find how to complete the next stage of the ritual while the goblin was messing up your previous one, and a fail state that punishes you for taking too long (it could even be that the goblin regenerates health) then it would've been a nice experience.