Hitboxes are my main problem with this game, the character gets stuck a lot. Maybe some rounded edges around the platforms could've improved this, and the hitboxes on the slimes should be way smaller. The dash and moving boxes are nice. The visuals are nice but the background and foreground don't mesh and it feels really weird. I also don't get how this fits into duality, unless I'm missing something?
Really nice visuals! Could do with some sound effects though. The character gets stuck a lot, and pressing left control is a bit wonky to dash but feels okay otherwise.
I don't know why but this felt like the best platformer i have played, and i have played like at least like........ 2. cant get to the end tho and its not for lack of skill ;). The lack of UI dose hinder the experience, i never knew if i was gonna die from getting hit by a projectile as i cant see a health bar. I also have no idea why i'm picking up flowers lol
Comments
Hitboxes are my main problem with this game, the character gets stuck a lot. Maybe some rounded edges around the platforms could've improved this, and the hitboxes on the slimes should be way smaller. The dash and moving boxes are nice. The visuals are nice but the background and foreground don't mesh and it feels really weird. I also don't get how this fits into duality, unless I'm missing something?
Really nice visuals! Could do with some sound effects though. The character gets stuck a lot, and pressing left control is a bit wonky to dash but feels okay otherwise.
I don't know why but this felt like the best platformer i have played, and i have played like at least like........ 2. cant get to the end tho and its not for lack of skill ;). The lack of UI dose hinder the experience, i never knew if i was gonna die from getting hit by a projectile as i cant see a health bar. I also have no idea why i'm picking up flowers lol