Now this was fun for sure! loved the social aspect and being able to knock Chloe down a peg! so thank you for that. Once everyone got into the swing of things it was great. could be a good pub game!
Tom Gemmell
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The drag and drop the control UI is brilliant love the idea. i found that i dident have enough time to see which controls are needed and then move the UI buttons. this was probably me but this could be an interesting idea for a mini-game as i feel a whole game like this would make me want to smash my head against the wall.
Turbo Dave was fun to play with for sure, the controls where a case of "why has nobody done this!" thin after a minute its like "yep i understand why we dont do this" XD. I like the idea of using the keyboard keys to move. Makes me think of a map in a game at a birds eye view and instead of clicking with a mouse you could press a key on the keyboard that looks like its in the right place. The map would have to be the same size of the keyboard though.
No this was thinking outside of the box, i like it. The only thing is because i'm looking at the game rather than the controls all the time i cant tell if when i press left if it will actually move left or if i missed the button. it works like a toggle i just dont know if it will work everytime. Overall though this is a great idea and i like it!
Nice use of out of the box thinking! really like the hidden level design, always felt like my experience was unique. Great work! controls felt a bit sloppy and i felt like half of my falling off is because i cant see the edges properly, like the platform will blend into the background. i don't know how to do it but could you possibly add some black line on the out side of all the textures? like borderlands? thick and thin lines help add depth.
Yo this is great man! Satisfying controls, and a overall smoothness that is consistent throughout. 10/10! if there was some kind of score system based on how quickly you complete a level would be cool. Also, if there was a leaderboard and a quick restart button i'd see myself grinding this game to get a better score.
I don't know why but this felt like the best platformer i have played, and i have played like at least like........ 2. cant get to the end tho and its not for lack of skill ;). The lack of UI dose hinder the experience, i never knew if i was gonna die from getting hit by a projectile as i cant see a health bar. I also have no idea why i'm picking up flowers lol
This is the Dark Souls of Emily is Away <3
After i figured out how to navigate the menus the frustration lied in what to do. The game is layed out like a conversion between me and the game but there is a very specific set of rules that make it less of a conversation and more "just click everything and eventually ill get it".
love the concept tho :)