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Tom Gemmell

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A member registered Dec 29, 2020 · View creator page →

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Now this was fun for sure! loved the social aspect and being able to knock Chloe down a peg! so thank you for that. Once everyone got into the swing of things it was great. could be a good pub game!

The mouse controls dident work for me so i cant give a fair comment. I will try this again at home and report back.

The drag and drop the control UI is brilliant love the idea. i found that i dident have enough time to see which controls are needed and then move the UI buttons. this was probably me but this could be an interesting idea for a mini-game as i feel a whole game like this would make me want to smash my head against the wall.

Turbo Dave was fun to play with for sure, the controls where a case of "why has nobody done this!" thin after a minute its like "yep i understand why we dont do this" XD. I like the idea of using the keyboard keys to move. Makes me think of a map in a game at a birds eye view and instead of clicking with a mouse you could press a key on the keyboard that looks like its in the right place. The map would have to be the same size of the keyboard though. 

Got a headache immediately! congratulations! for real though the game shows how a shake up to the control scheme can make a simple game quite difficult and makes the player think out side the box! Nice.

No this was thinking outside of the box, i like it. The only thing is because i'm looking at the game rather than the controls all the time i cant tell if when i press left if it will actually move left or if i missed the button. it works like a toggle i just dont know if it will work everytime. Overall though this is a great idea and i like it!

Nice use of out of the box thinking! really like the hidden level design, always felt like my experience was unique. Great work! controls felt a bit sloppy and i felt like half of my falling off is because i cant see the edges properly, like the platform will blend into the background. i don't know how to do it but could you possibly add some black line on the out side of all the textures? like borderlands? thick and thin lines help add depth.

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Yo this is great man! Satisfying controls, and a overall smoothness that is consistent throughout. 10/10! if there was some kind of score system based on how quickly you complete a level would be cool. Also, if there was a leaderboard and a quick restart button i'd see myself grinding this game to get a better score.

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I don't know why but this felt like the best platformer i have played, and i have played like at least like........ 2.  cant get to the end tho and its not for lack of skill ;). The lack of UI dose hinder the experience, i never knew if i was gonna die from getting hit by a projectile as i cant see a health bar. I also have no idea why i'm picking up flowers lol

Ah Bennett Foddy you've done it again! i think the speed of the paddles are too fast? because the keyboard is a consent on or off i can hit the ball lightly and will end up all over the place. I do like the donuts though!

Well i killed the main character and got 1700 points so that's a win in my book. For real tho i like the trying to find the next platform but using the mouse and keyboard controls just felt.... strange? its probably just me tho.

I like the concept of the game but the gameplay had no feed back so other than watching the score go up i dident know if i "scared" a ghost away.

I like the concept of the game but the gameplay had no feed back so other than watching the score go up i dident know if i "scared" a ghost away.

The only thing with this is i genuinely couldn't tell when a seal killed another seal. If there was like half the amount on screen i could tell maybe. Could be 3 levels with more seals as the levels go up.

This is the Dark Souls of Emily is Away <3 

After i figured out how to navigate the menus the frustration lied in what to do. The game is layed out like a conversion between me and the game but there is a very specific set of rules that make it less of a conversation and more "just click everything and eventually ill get it".

love the concept tho :)

Bennett Foddy would be proud! i shouted at least 5 times and wanted a refund for a free game. it is the dark souls of what ever this was. love it. 

I have to say i'm having way more fun hitting the ball like a bat and trying to use the physics to hit the ball faster and further. can you take the colliders for out of bounds out and zoom the camera out to see how far it goes? like angry birds meets baseball. 

I have no idea what i'm doing but i got it in the green! now give me my shiny! 

i like the paper toss/angry birds mix. collision on the ball its hit and miss but i do know what to do straight away. now give me a shinnies for winning!