I like the trail and the mechanics work well, but I think you're not sure what to ask of the player. Do you want players to navigate avoiding obstacles and only hit the goal? Probably have some fail condition or forced reset. Do you want players to hit all the obstacles for points? Maybe count their moves and have a par like golf. At the moment I'm getting points but they don't really mean anything.
The game plays well but reminds me of Breakout but structured differently. Still, to get those mechanics working is a great feat! Think about the ways in which you could take this idea, beyond what you currently have. From the looks of things you could draw heavily on "systems immersion" and focus on a central mechanic to drive the experience, rather than everything else. Similar games you could look at would be N (and subsequently N+ and N++). and VVVVV. The first game is a ninja game where you just have to collect all the dots in the level, but you perform ninja like moves and overall just feels great to play. VVVVV is a platformer where you can switch up the gravity to go on the floor/ceiling.
It is an interesting game, I really enjoyed the extra detail o the sound when colliding with the boxes, the only thing missing at this point is a victory screen to give the player some feedback on how they did and maybe some challenge to go alongside, I wasn't sure if there was any reason to hit one box over the other or hit all the boxes in the fewest moves, etc.
Comments
I like the trail and the mechanics work well, but I think you're not sure what to ask of the player. Do you want players to navigate avoiding obstacles and only hit the goal? Probably have some fail condition or forced reset. Do you want players to hit all the obstacles for points? Maybe count their moves and have a par like golf. At the moment I'm getting points but they don't really mean anything.
The game plays well but reminds me of Breakout but structured differently. Still, to get those mechanics working is a great feat! Think about the ways in which you could take this idea, beyond what you currently have. From the looks of things you could draw heavily on "systems immersion" and focus on a central mechanic to drive the experience, rather than everything else. Similar games you could look at would be N (and subsequently N+ and N++). and VVVVV. The first game is a ninja game where you just have to collect all the dots in the level, but you perform ninja like moves and overall just feels great to play. VVVVV is a platformer where you can switch up the gravity to go on the floor/ceiling.
It is an interesting game, I really enjoyed the extra detail o the sound when colliding with the boxes, the only thing missing at this point is a victory screen to give the player some feedback on how they did and maybe some challenge to go alongside, I wasn't sure if there was any reason to hit one box over the other or hit all the boxes in the fewest moves, etc.