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The game plays well but reminds me of Breakout but structured differently. Still, to get those mechanics working is a great feat! Think about the ways in which you could take this idea, beyond what you currently have. From the looks of things you could draw heavily on "systems immersion" and focus on a central mechanic to drive the experience, rather than everything else. Similar games you could look at would be N (and subsequently N+ and N++). and VVVVV. The first game is a ninja game where you just have to collect all the dots in the level, but you perform ninja like moves and overall just feels great to play. VVVVV is a platformer where you can switch up the gravity to go on the floor/ceiling.