I get the impression that the game hasn't changed in any meaningful way. There's added polish with some elements of scare there (mainly jump scares) but nothing much else. There's a lot you could have drawn on by the way of spatial immersion with this game but there's so many immersion breakers that are still present from last time. You can run straight through the doors but you can't walk through a gap that's propped open by a tiny candle. If you're trying to draw your players into your world then you need to address spatial immersion. Remember the seminar we did last year!
It was nicely polished but I still have the same problems as last week. It's hard to know what you're doing and where to go, and I don't know if I reached the end of the game. I like that you added some context to the story, and the scares are also nice. However, before I thought the player character might be some child and that's why they're so short, but now that they're some contractor, their size is a bit hard to believe.
I like the additions added to the game, still cannot work out how to complete the game, or where to go after hitting the button on the balcony, would have been nice to change up the game a bit more rather than just polish it, could have added a creature to intensify the thriller part of the game or turned it into a murder mystery.
Comments
I get the impression that the game hasn't changed in any meaningful way. There's added polish with some elements of scare there (mainly jump scares) but nothing much else. There's a lot you could have drawn on by the way of spatial immersion with this game but there's so many immersion breakers that are still present from last time. You can run straight through the doors but you can't walk through a gap that's propped open by a tiny candle. If you're trying to draw your players into your world then you need to address spatial immersion. Remember the seminar we did last year!
It was nicely polished but I still have the same problems as last week. It's hard to know what you're doing and where to go, and I don't know if I reached the end of the game. I like that you added some context to the story, and the scares are also nice. However, before I thought the player character might be some child and that's why they're so short, but now that they're some contractor, their size is a bit hard to believe.
I like the additions added to the game, still cannot work out how to complete the game, or where to go after hitting the button on the balcony, would have been nice to change up the game a bit more rather than just polish it, could have added a creature to intensify the thriller part of the game or turned it into a murder mystery.