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I get the impression that the game hasn't changed in any meaningful way. There's added polish with some elements of scare there (mainly jump scares) but nothing much else. There's a lot you could have drawn on by the way of spatial immersion with this game but there's so many immersion breakers that are still present from last time. You can run straight through the doors but you can't walk through a gap that's propped open by a tiny candle. If you're trying to draw your players into your world then you need to address spatial immersion. Remember the seminar we did last year!