i try to find something to improve for your game.... maybe using a shader to give a special mood or style to objects. something is missing to 3d objects so it looks like AAA games.
Yes, there is sooo much to improve. This first attemp was about creating atmosphere rather than high quality graphics. The main issue about that regards is I'm a solo dev with almost-zero art skills ;) Additionally, chromium-based browers screws the output when activating SSAO (which gives a better looking aspects regading illumination, if you want to compare download the 0.2 windows version) .
Thanks for your feedback, i will start improving my shaders skills.
Thank you! The main idea was not to create jumpscares itself, but a toolset of thrilling ambience effects and an event driven mechanism. Hope you enjoyed the game.
Comments
this game is actually so well done, good job!
the scary time when the light is off or the strong sound effect are perfect. it's scary.
Thank you for playing! Hope you enjoyed the game.
i try to find something to improve for your game.... maybe using a shader to give a special mood or style to objects. something is missing to 3d objects so it looks like AAA games.
Yes, there is sooo much to improve. This first attemp was about creating atmosphere rather than high quality graphics. The main issue about that regards is I'm a solo dev with almost-zero art skills ;) Additionally, chromium-based browers screws the output when activating SSAO (which gives a better looking aspects regading illumination, if you want to compare download the 0.2 windows version) .
Thanks for your feedback, i will start improving my shaders skills.
I hate halloween. Everybody is making horror games and that's totally not my genre^^
I can only say it plays and looks well,...and for me it was creepy enough^^
Thank you! The main idea was not to create jumpscares itself, but a toolset of thrilling ambience effects and an event driven mechanism. Hope you enjoyed the game.