Second that, I tested on firefox, chrome and edge.
KeyboardKrieger
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Interesting concept. I even played through the whole game, so it's good enough for a jam game ;)
If you'd go for a refactor afterwards I'd change the colors in the merge screen and would make it possible to change the cube on the fly. This could make for more complex levels where you have to change the cube multiple times.
Oh man, I'm the first one giving feedback^^
First things first, I'm absolutely no shooter player and very bad at 3D jump n runs...so I suck at your game^^
Pretty solid approach to the topic, but imho using magic instead of a machine gun would be better fitting. Good thing is you start with a tutorial, so it was very easy to figure out what to do, right from the beginning.
Edit: Second to give feedback, had the page open for too long and realized after the post
Really cool game. I like the 1bit style and how good it is polished, especially for a first try.
If you want some constructive feedback, it would've felt less passive with a minimalistic control over your army. Just calling them back and pointing to a specific target. Or scrap Auto-Aim of the mage for a TopDownShooter control.
But that said. I really like it.
Was looking for some summoner games inspiration, because I'm planning to do one myself and yours gave me some inspirations^^
It's currently in the making. I got some feedback how to improve the gaming experience for beginners. After that and language support I'll add it to the playstore.
The store entry is already there and I just have to fill with medis and the APK 😉
For your bugs I have to have a look after my vacation. The tutorial normally shouldn't have stars at all. And for the other part: wtf??? I had the same error a long time ago and fixed it. I have no idea how this little fella sneaked back in 😑
And I'm really happy you enjoy it. I missed a game like this too, that's the reason I made it in the first place 😁
Played on mobile and there your main screen is capped.
Before thinking about big thinks like a story try to polish what you already have. For example you don't "feel" the hit. If you wouldn't see the life's reduce you wouldn't know if you hit something bad.
Bonus tip:
If you want an easy but big improvement, make an online Highscore with loot locker.
They are differentiated by difficulty, aka the number of mates you need to win. It's a simple CSV file where I have listed each level with it's mate count. If I later on want to add a harder difficulty, I can easily add another column with a higher difficulty.
They don't have different themes, I just look for mates. The reason for that is I myself only understand mate puzzles. The other types just let you do x moves and you have to end in the best possible position. That's something for people who can play chess on a decent level.
No they are pulled from a chess puzzle database. But it sounds like an interesting approach to generate them. Can't even think of an algorithm which can handle this.
If you don't clear the world you'll get new puzzles and start all over.
To be honest I'm not sure if this is the best approach. I think about changing it to getting. New puzzles when you press a new game button.