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Future Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
gameplay | #7 | 3.400 | 3.400 |
Overall | #7 | 2.825 | 2.825 |
story | #8 | 2.500 | 2.500 |
sound | #8 | 2.800 | 2.800 |
visuals | #13 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Took me a bit to get a hang of the controls as I'm not use to double handing on the keyboard, I enjoyed it and can see it being bigger. Be cool having mission's in set area's around the world and maybe a boss battle where you have to drop box's that you pick up at the army base on a mothership or just a alien they sent to kill us all and their reason you ask ? We are better at delivery then them.
Thanks for your comments and cool suggestions :D
The gameplay is nice but the controlls were too wierd, the camera sometimes didnt follow the player and there are too much bullets in the air all the time
Hi, thanks for your comments, now in version 1.2 there's less enemies and bullets and I also fixed some bugs, I fixed one camera bug, I don't know if that's the one you noticed. Go check it out if you want, version 1.2 is now available to play :D
Great city sounds and sound effects as objects fly by! Also very nice colorful graphics. I am not very good at the controls, but that may be something personal. Perhaps use mouse for the IJKL side? But I can understand it is not that straightforward to replace keys with mouse, and keep the same way of flying. As others said it is quite difficult, perhaps because of the controls but even more so because of the stream of fast moving enemies. I think slower and fewer enemies could improve gameplay.
hi, thanks for your feedback. Now there's less enemies on the version 1.2. And some other bugs have been fixed now. Go check it out if you want :D
Played some of your game, decent controls, decent graphics and decent sound's.
I like the fact that the enemy's are chasing you all the time, only complaint is the invisible walls.
Hi, thanks for your comment. The invisible walls are there so they can stop the player for going further, so you can see more buildings ahead but without going there lol. It's like the playground limit. But thanks for playing my game :D
The drone controls seemed complicated on the controls menu but once I started to play the game it actually worked really well!
The game for me was extremely difficult to play, I found myself constantly dying, partly due to bad moves on my part, but a lot due to the difficulty. It might've been better if there were less enemies or if they didn't all swarm in on you. I found it hard to use the laser so I ended up not relying on it and this probably made it harder.
This game did a really good job with following the theme and using a drone was an interesting but cool choice!
Thank you very much for your feedback
I like the concept for this game and flying the drone was more intuitive than I expected. There are a few issues I noticed while playing such as how you can pick up each box multiple times, no feedback for when you get hit, and the drone being offscreen when moving in certain ways, and way to many enemies to really enjoy the movement. Overall I think the game was fun for a bit, and has a lot of potential if there was more emphasis on flying the drone and less on the enemies.
Thank you for your comments
Thanks for your feedback, those bugs you mentioned are now fixed on the new version of the game. Aparrently it was a unity bug, but i managed to solved it. Thank you very much for the observation.
After all the difficulties, i decided to just do a windows version. The WebGL/HTML builds are a mess in the new version of unity. I'm very sorry for what, but now you can completely enjoy the game on the windows version. I really hope you guys can understand, becvause I created this game with love and trust me that I tried a lot to launch the WEBGL version. Anyways, now I wish that you can enjoy the game. Have Fun!!
Edit: So, it was just a build problem. The controls are working fine now and I think they are pretty cool. The drone movement is nice IMHO. :)
Now it's just my old guy reflexes that stop me from winning anything here. ^^
Yeah, that build was a mess. Thanks for your comments :D