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Buried Future's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
gameplay | #1 | 3.947 | 3.947 |
story | #1 | 4.211 | 4.211 |
sound | #1 | 3.684 | 3.684 |
Overall | #1 | 3.947 | 3.947 |
visuals | #2 | 3.947 | 3.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice game, wish mine was more like this
Thank you! :)
this game is super well made!
Thanks, your comment is super well appreciated! :)
This is impressive! The solid feeling platform engine and interaction with items, but also the text effects and interface, super polished. Well done!
Hey, thanks a lot! Good to know that my weird player controller is working. :)
Wow, this game is amazing, I loved the sounds dialogues and the character controller feels great.. It's very polished and fun. The level design is outstanding. Congrats, I really enjoyed it.
Thank you! I really appreciate your comment. :)
Damn, I love the visuals in this game in so many different ways, very polished and well made.
The in- game mechanics are also really good and cool.
Would reccomend.
Thank you! :D
I'm making sure that my teammate is reading this, too. :)
This was a very cool game to play from this jam! I enjoyed the terminal puzzles, they required a little patience but I think it was neat to use them. The game was overall visually pleasing, I liked the animation for the teleporter and the menu screen/dialogue with the letters. The puzzles did occasionally confuse me and I one time got stuck without a clear way to approach the problem for a while, but I eventually figured it out (how to get to the white floor). I also got frustrated occasionally with the fall damage, which for this kind of game felt unnecessary for. Overall the game was very enjoyable and extremely well done!
Thanks a lot for the nice feedback and your kind words! :)
In the beginning, we have discussed to add some brutal deaths to the game and it stayed. You are probably right, that the falling death might not be necessary (outside of the one falling puzzle) and I could increase the deadly height to 8m or so.
I almost added an arrow pointing up to where the lab level (the white floor) starts, good to know that this would have been right... :D
This game has incredible polish for a game jam. I liked the puzzles involving the boxes and the movement felt clean. The sound fit well and the music was nice. The art was all clean as well. There were a few things that I think could need work. The button puzzles never made sense to me, I just moved things randomly until it worked. Overall this is the best game I have played so far in this jam, keep up the good work.
Wow! Thank you very much for your comment and compliments! :)
The button puzzles have a simple system: Some fields toggle 1 or 2 (I think it's almost always 2) barriers. And then you just need to move them to the target fields without colliding.
That said... When I am playing puzzles like this (or most of the puzzles), I often end up pushing buttons almost randomly till it's solved as well. ^^
As usual there are a LOT things that could use work. But also as usual: I underestimated the work and ended up barely finishing this.
A well done game. :)
Thank you very much!
A gamegem gem!
Rate a game with only the letters "game". Done well!