I loved your game. The aiming system is very Helldivers 2 mechanics, I love it. One thing that I could say, if you could able to make the leaning to be togglable, it would increase the accessibility of the game which makes it easier for people who plays Rainbow Six Siege without have to hold the lean button.
That's a good idea, very easy to add. My buddy also mentioned Helldivers 2 similarities, it was what spurred me to add the secondary reticle. I had already been pondering it and I'm very glad I did.
Thanks man! All the mechanical stuff definitely ate up time that could've been used for more impactful content additions instead, but I'm happy with how much I was able to get working.
Comments
Very solid 3rd person mechanics, extremely impressive for what it is.
I think having some way to just go back to the main menu after death would have been the next best thing to do here.
But man, this is solid gold you've made in a short time.
Appreciate it man, happy with what was doable too.
The menus were very adhoc to just have something, it'll all get scrapped anyways!
Super impressive that you got a 3D shooter working for this jam! Very cool
Thanks man, I'm happy with how much got done without massive critical bugs.
I loved your game. The aiming system is very Helldivers 2 mechanics, I love it. One thing that I could say, if you could able to make the leaning to be togglable, it would increase the accessibility of the game which makes it easier for people who plays Rainbow Six Siege without have to hold the lean button.
But seriously, amazing work.
That's a good idea, very easy to add. My buddy also mentioned Helldivers 2 similarities, it was what spurred me to add the secondary reticle. I had already been pondering it and I'm very glad I did.
Pretty solid third-person shooter! Ricochet, impact, and leaning mechanics are impressive to see considering tight time constraint.
Thanks man! All the mechanical stuff definitely ate up time that could've been used for more impactful content additions instead, but I'm happy with how much I was able to get working.