Hi Randy,
Is it cool to make a game focused on a specific future situation -- like my game Miles Below Midnight, about deep-sea mining -- rather than a more general game that explores future scenarios, like Shock: or something in that vein?
Jonathan
Hi Randy,
Is it cool to make a game focused on a specific future situation -- like my game Miles Below Midnight, about deep-sea mining -- rather than a more general game that explores future scenarios, like Shock: or something in that vein?
Jonathan