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Bizarro Untergrund's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Platform Usage | #4 | 4.025 | 4.500 |
Theme | #10 | 3.578 | 4.000 |
Overall | #12 | 2.991 | 3.344 |
Game Design | #17 | 2.236 | 2.500 |
Fun | #18 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Reviewer Notes - Required
A game for 3DO. If you don't have the console, you can use any of the following emulators: Opera (Retroarch), 4DO, Phoenix.
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Comments
Impressive work creating a 3d game for 3DO in this tight time-frame, but sadly the game have many issues.
Sometimes the collisions of the particle gun don't work, I think that this have to do with the pitch of the vehicle.
The pitch of the vehicle seems to me, that for some reason is on a global axis and as a result it may appear and as a roll or in-between. I personally believe that the pitch of the vehicle was unnecessary.
Maybe a better option can be to cast a ray from the centre of the camera and then use the collision point to shoot the particles from the "gun" of the vehicle. I believe this will make the game more enjoyable.
Another thing that I believe can improve the experience is to create a little bit more visual cues.
For example, I played the first stage (0) many times and even thought I got in the dark areas, I never found the other room. I found out about it by watching your video. Also, even when I watched the video seemed to me that something was blocking my way to reach the room.
Over all, impressive work on the engine, please keep it up.
Extremely atmospheric. The controls for looking up/down are a bit awkward, and I fumbled with them a lot. Also the music and atmosphere is so relaxing I nodded to sleep a couple of times and lost due to oxygen deprivation, but that’s mainly on me for being tired while trying to play. The highlight of this entry is how it takes the 3DO to its limits. Very well done!
An interesting submission - feels like a contemporary game concept on retro hardware. For all the platform's branding, to see a true 3D game (rather than 2.5D a la Doom and the like) running on it feels pretty novel.