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A jam submission

Witches RevivalView game page

Submitted by BeegYoshi979 — 1 hour, 57 minutes before the deadline
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Witches Revival's itch.io page

Results

CriteriaRankScore*Raw Score
Grave-itas 🪦#892.5353.000
Tremor😬#932.1972.600
Reason 🧠#952.0282.400
Rime❄️#982.0282.400
Pulse🫀#1001.8592.200
Overall#1002.1302.520

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
I was the programmer and UI designer, while Sabrina Rice was the graphical artist, sound designer, and music artist.

What was the origin story?
This was an old project that was started about six years ago when I was in high school. Originally, it was supposed to be yet another Slenderman clone in a sea of unoriginal, uninspired clones. There was an original development team and I was part of it. However, due to my lack of Unity expertise, I could not fully finish any part of this project besides the main menu. Now, with the help of my new partner, we were able to bring this game back from the dead! Of course, we changed many things, like the genre and music, so it became more of a horror based RTS game rather than a Slenderman clone and it was converted from 3D to 2D. Despite the obstacles and the bugs that may or may not be lurking within the project as of today, I am happy with how this project turned out. And who know, maybe in the next six years or so, I can polish this game even more and make it the best game I know it could be. :)

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Comments

Submitted(+1)

Great job on finishing your project! I think the premise is very interesting and I like the look of the characters. One thing to note is I thought it was a little weird how there were no animations for moving the characters. Also when I collided with a ghost it took five seconds to register that I needed to die. Maybe there was a health bar? Keep up the good work!

Developer

Thanks for the feedback! So in the game, the ghosts don't actually kill you, they just alert the witch to your position so she starts chasing you. Also, we could not do animations due to time constraints unfortunately, but maybe when I come back to this project, I can add them in. :)