Play game
The Time Keys of Solomon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
💀 Body | #28 | 2.366 | 2.800 |
🧠 Mind | #29 | 2.197 | 2.600 |
Overall | #31 | 2.282 | 2.700 |
✨ Soul | #32 | 2.366 | 2.800 |
💖 Heart | #32 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you revive?
A game idea I had on the feelings I had from the last time I moved homes.
Did you use any modifiers? If so which?
Bare bones, pretty much on sound(unintentionally) and art.
What was your goal? Did you succeed? Any noteworthy lessons?
It's a lot easier to run and maintain a battle system if you build it as a state machine first. Also AI is hard.
Who all worked on your submission?
Just myself.
Did you use any noteworthy assets in your project? If so what?
Mr. Junker MSX - https://arcade.itch.io/mr-junker-msx
And the following Godot plugins
Bits of Dialogic - https://github.com/coppolaemilio/dialogic
Dice Syntax - https://github.com/oganm/dice_syntax_gd
Resources as a sheet - https://github.com/don-tnowe/godot-resources-as-sheets-plugin/
Leave a comment
Log in with itch.io to leave a comment.
Comments
AI is difficult, FSMs are fun to work with once you get the flow of them. I would also check out behaviour trees at some point if you’re interested in complex actions for your AI! Did you end up using GScript or C# for your code in Godot?
Overall I dug the aesthetic and the openness to combat.
Entirely written in GDScript and thanks- I had quite a bit of SMT on mind(and on my playlist).