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AI is difficult, FSMs are fun to work with once you get the flow of them. I would also check out behaviour trees at some point if you’re interested in complex actions for your AI! Did you end up using GScript or C# for your code in Godot?

Overall I dug the aesthetic and the openness to combat.

(+1)

Entirely written in GDScript and thanks- I had quite a bit of SMT on mind(and on my playlist).