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Jump Battle Royale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #11 | 2.449 | 3.000 |
Features; gameplay enhancements, integrated systems | #18 | 2.041 | 2.500 |
Gameplay; core mechanics, objectives, balancing, progression | #21 | 2.041 | 2.500 |
Creativity; innovation & originality across design, concept & execution | #21 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Jumping to knockout your opponent from the shockwave is interesting, would like to see this developed further to make it more fun to play. Can this be expanded upon more, quick-jumps, hold-down and powerup. Limited to just jumping? Feedback
I played your game and the concept seemed very good. The primary use of the jump weapon is different than a projectile and it appears to also attract the enemy not just repel them. Lack of sound also made the game feel a little empty, however you made a main menu system for your game which appears to work well and having two different maps to play in was a good idea.
When going head the head everything seemed to work ok however in some narrow gap areas I found my capsule would sometimes get ‘stuck’ and I could not move, the only option was to jump and jiggle my way out but that always lead to falling in the water.
Your documentation was ok but screenshots showing stages of construction would help to understand how the game was made.
Summary
There is certainly room for improvement but then again there always will be in game development. As a YouTuber and game developer myself we consider it a pleasure to try your games and I am pleased to have had the opportunity to try your game.
Thank you.
LCripps.
Website: http://fellowplayerstudios.com/
YouTuber – FellowPlayer: https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiA
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