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Results

22 entries were submitted between 2017-11-01 00:00:00 and 2018-02-04 23:59:59. 58 ratings were given to 22 entries (100.0%) between 2018-02-04 23:59:59 and 2018-03-04 23:59:59. The average number of ratings per game was 2.6 and the median was 3.

Star Slinger

by 0xen

Ranked 4th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 3.266)

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CriteriaRankScore*Raw Score
Features; gameplay enhancements, integrated systems#23.6744.500
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#43.2664.000
Gameplay; core mechanics, objectives, balancing, progression#53.2664.000
Creativity; innovation & originality across design, concept & execution#53.2664.000

Ball

by mcglovino

Ranked 6th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 3 ratings (Score: 3.000)

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CriteriaRankScore*Raw Score
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#63.0003.000
Features; gameplay enhancements, integrated systems#102.6672.667
Gameplay; core mechanics, objectives, balancing, progression#132.6672.667
Creativity; innovation & originality across design, concept & execution#182.6672.667

Tiki Tower

by James Adey

Ranked 9th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 2.858)

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CriteriaRankScore*Raw Score
Features; gameplay enhancements, integrated systems#62.8583.500
Gameplay; core mechanics, objectives, balancing, progression#92.8583.500
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#92.8583.500
Creativity; innovation & originality across design, concept & execution#122.8583.500

Push

by Tahar

Ranked 11th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 2.449)

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CriteriaRankScore*Raw Score
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#112.4493.000
Creativity; innovation & originality across design, concept & execution#122.8583.500
Features; gameplay enhancements, integrated systems#152.4493.000
Gameplay; core mechanics, objectives, balancing, progression#182.4493.000

Fire Escape

by JestyJam

Ranked 11th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 2.449)

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CriteriaRankScore*Raw Score
Gameplay; core mechanics, objectives, balancing, progression#92.8583.500
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#112.4493.000
Creativity; innovation & originality across design, concept & execution#122.8583.500
Features; gameplay enhancements, integrated systems#152.4493.000

Lasers @ C...#

by nedh1

Ranked 16th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 2.041)

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CriteriaRankScore*Raw Score
Features; gameplay enhancements, integrated systems#62.8583.500
Gameplay; core mechanics, objectives, balancing, progression#92.8583.500
Creativity; innovation & originality across design, concept & execution#122.8583.500
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#162.0412.500

Skiball Party

by TheLouisChild

Ranked 16th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 2.041)

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CriteriaRankScore*Raw Score
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#162.0412.500
Features; gameplay enhancements, integrated systems#221.2251.500
Gameplay; core mechanics, objectives, balancing, progression#220.8161.000
Creativity; innovation & originality across design, concept & execution#221.6332.000

SphereRoll

by matty9

Ranked 16th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 2 ratings (Score: 2.041)

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CriteriaRankScore*Raw Score
Gameplay; core mechanics, objectives, balancing, progression#53.2664.000
Features; gameplay enhancements, integrated systems#62.8583.500
Creativity; innovation & originality across design, concept & execution#122.8583.500
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#162.0412.500

Cube Hunter

by Grimsley

Ranked 19th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 3 ratings (Score: 2.000)

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CriteriaRankScore*Raw Score
Features; gameplay enhancements, integrated systems#102.6672.667
Gameplay; core mechanics, objectives, balancing, progression#132.6672.667
Creativity; innovation & originality across design, concept & execution#182.6672.667
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#192.0002.000

Dock Brawl

by Tungsten98

Ranked 19th in UI & UX; visual design, clarity & ease of use, guidance, accessibility support with 3 ratings (Score: 2.000)

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CriteriaRankScore*Raw Score
Creativity; innovation & originality across design, concept & execution#182.6672.667
Features; gameplay enhancements, integrated systems#192.0002.000
UI & UX; visual design, clarity & ease of use, guidance, accessibility support#192.0002.000
Gameplay; core mechanics, objectives, balancing, progression#192.3332.333