22 entries were submitted between 2017-11-01 00:00:00 and 2018-02-04 23:59:59. 58 ratings were given to 22 entries (100.0%) between 2018-02-04 23:59:59 and 2018-03-04 23:59:59. The average number of ratings per game was 2.6 and the median was 3.
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #1 | 4.333 | 4.333 |
Features; gameplay enhancements, integrated systems | #1 | 4.667 | 4.667 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #1 | 4.333 | 4.333 |
Creativity; innovation & originality across design, concept & execution | #1 | 4.000 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #2 | 3.674 | 4.500 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #4 | 3.266 | 4.000 |
Gameplay; core mechanics, objectives, balancing, progression | #5 | 3.266 | 4.000 |
Creativity; innovation & originality across design, concept & execution | #5 | 3.266 | 4.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #2 | 3.667 | 3.667 |
Features; gameplay enhancements, integrated systems | #3 | 3.667 | 3.667 |
Creativity; innovation & originality across design, concept & execution | #3 | 3.333 | 3.333 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #10 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #4 | 3.333 | 3.333 |
Creativity; innovation & originality across design, concept & execution | #6 | 3.000 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #6 | 3.000 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #13 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #2 | 3.667 | 3.667 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #3 | 3.667 | 3.667 |
Features; gameplay enhancements, integrated systems | #4 | 3.333 | 3.333 |
Creativity; innovation & originality across design, concept & execution | #6 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #6 | 2.858 | 3.500 |
Gameplay; core mechanics, objectives, balancing, progression | #9 | 2.858 | 3.500 |
Creativity; innovation & originality across design, concept & execution | #12 | 2.858 | 3.500 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #16 | 2.041 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #5 | 3.266 | 4.000 |
Features; gameplay enhancements, integrated systems | #6 | 2.858 | 3.500 |
Creativity; innovation & originality across design, concept & execution | #12 | 2.858 | 3.500 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #16 | 2.041 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #6 | 2.858 | 3.500 |
Gameplay; core mechanics, objectives, balancing, progression | #9 | 2.858 | 3.500 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #9 | 2.858 | 3.500 |
Creativity; innovation & originality across design, concept & execution | #12 | 2.858 | 3.500 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #4 | 3.266 | 4.000 |
Features; gameplay enhancements, integrated systems | #6 | 2.858 | 3.500 |
Gameplay; core mechanics, objectives, balancing, progression | #9 | 2.858 | 3.500 |
Creativity; innovation & originality across design, concept & execution | #12 | 2.858 | 3.500 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #10 | 2.667 | 2.667 |
Gameplay; core mechanics, objectives, balancing, progression | #13 | 2.667 | 2.667 |
Creativity; innovation & originality across design, concept & execution | #18 | 2.667 | 2.667 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #19 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #4 | 3.333 | 3.333 |
Creativity; innovation & originality across design, concept & execution | #6 | 3.000 | 3.000 |
Features; gameplay enhancements, integrated systems | #10 | 2.667 | 2.667 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #19 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #6 | 3.000 | 3.000 |
Features; gameplay enhancements, integrated systems | #10 | 2.667 | 2.667 |
Gameplay; core mechanics, objectives, balancing, progression | #13 | 2.667 | 2.667 |
Creativity; innovation & originality across design, concept & execution | #18 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #6 | 3.000 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #6 | 3.000 | 3.000 |
Features; gameplay enhancements, integrated systems | #10 | 2.667 | 2.667 |
Gameplay; core mechanics, objectives, balancing, progression | #13 | 2.667 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #2 | 3.500 | 3.500 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #2 | 4.000 | 4.000 |
Gameplay; core mechanics, objectives, balancing, progression | #7 | 3.000 | 3.000 |
Features; gameplay enhancements, integrated systems | #14 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #11 | 2.449 | 3.000 |
Creativity; innovation & originality across design, concept & execution | #12 | 2.858 | 3.500 |
Features; gameplay enhancements, integrated systems | #15 | 2.449 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #18 | 2.449 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #9 | 2.858 | 3.500 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #11 | 2.449 | 3.000 |
Creativity; innovation & originality across design, concept & execution | #12 | 2.858 | 3.500 |
Features; gameplay enhancements, integrated systems | #15 | 2.449 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #6 | 3.000 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #7 | 3.000 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #14 | 2.333 | 2.333 |
Features; gameplay enhancements, integrated systems | #17 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #11 | 2.449 | 3.000 |
Features; gameplay enhancements, integrated systems | #18 | 2.041 | 2.500 |
Gameplay; core mechanics, objectives, balancing, progression | #21 | 2.041 | 2.500 |
Creativity; innovation & originality across design, concept & execution | #21 | 2.041 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #18 | 2.667 | 2.667 |
Features; gameplay enhancements, integrated systems | #19 | 2.000 | 2.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #19 | 2.000 | 2.000 |
Gameplay; core mechanics, objectives, balancing, progression | #19 | 2.333 | 2.333 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #6 | 3.000 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #13 | 2.667 | 2.667 |
Features; gameplay enhancements, integrated systems | #19 | 2.000 | 2.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #19 | 2.000 | 2.000 |