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A jam submission

Rush HourView game page

A puzzle game where you have to move cars to get the red car out of the parking lot
Submitted by dtuler — 12 days, 38 minutes before the deadline
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Rush Hour's itch.io page

Results

CriteriaRankScore*Raw Score
fun#14.1004.100
controls#13.7003.700
sound#14.1004.100
Overall#13.7713.771
polished#14.3004.300
replayability#23.5003.500
theme relatedness#33.4003.400
graphics#33.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

source code repo
https://github.com/tuler/rush-hour

main programming language
C

link to app.rives.io submission or cartridge file
https://github.com/tuler/rush-hour/releases/download/v1.0.0/rush.sqfs

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Comments

Jam Judge(+1)

Very original puzzle game, I have never played a game like this before, so I had some fun discovering something new! I feel this second submission was way more polished than your first in the game jam, with a cool animated title screen, nice background music, sound feedback for every action, smooth sliding animation between levels, and to the point graphics for the mechanics, very well done!

The game is already quite polished, but if I were to give more feedback of minor improvements, would be these:

- The controls feel difficult to cycle between blocks, and this can be annoying sometimes since you are trying to be as fast as possible.

- The blocks that you can cycle, could have a slightly different color, as a visual feedback, otherwise you need to cycle all blocks first to understand which ones you have control to move.

- When the timer is about to end, maybe it could have sound feedback, so you don't need to actually look at the time progress bar every time.

- The game over screen could stand out more, like the title screen.

- Numbers of labels could use a slightly different color, so numbers stand out more, so you can read them faster.

- Think ways on how to randomize levels, to give more repeatability, otherwise each restart you play all the same levels again. Maybe cutting the levels in a half and randomly choosing 1 or 2 could be enough without hurting the game progressing balance.

Jam Judge (1 edit) (+1)

Great little puzzle game. I did find it a little difficult to know where the box would move when you're selecting, but then that's always going to be a challenge with limited key presses/buttons available. A suggestion is to perhaps put little numbers on the items that are how many key presses it takes to get to that box - then, for example, I'd know I want to move this box and it's 2 key presses.

Jam Judge(+1)

Very nice game, DTuler! It looks very well polished. From the RIVES perspective, we have to think about how we can extract the best of puzzle games like this because, at least for now, we don't support a save or checkpoint, which can hinder the replayability of this kind of game. However, we can work on the parameters to create new challenges/levels based on them. Maybe that is something to explore in the future :)

Submitted(+1)

A puzzle game, amazing! 

Not much to add for this one. Obv could imagine this with some funky car sprites (or some other style). But the minimalistic tile vibe is also a classic. In fact it reminds me of unblock me app on iphone which was a hit back then.

Am looking forward to trying to build my own puzzles. Maybe that could even be a seperate mode on the cartridge that lets you save outputs as an outcard?