I need to try the Atari game. I can def tell from the videos that your sprites look the same/very similar!
Think it's cool you challenged yourself to remake it. And a second game in 1 jam! Impressive!
Eager to try alternative maps/mods as you discussed in the call
muximux
Creator of
Recent community posts
Amazing! Very super strong base game!
I think the main thing I'm missing are the sprites. Will give it a recognizable space vibe, and will also help with the gameplay itself. (e.g. : It's hard to say until I shoot which direction my spaceship is positioned towards, so makes things more challenging)
Also maybe could let the spaceship glide a bit more (cause it's in space). A bit like air hockey
I'd also maybe start a bit slower (I die too fast haha), to give the player some time to learn/adjust. But this might be an issue just for me lmao
I'm pumped to try the version with sprites, i'm sure that will elevate it to another level since the base game is already very fun
A puzzle game, amazing!
Not much to add for this one. Obv could imagine this with some funky car sprites (or some other style). But the minimalistic tile vibe is also a classic. In fact it reminds me of unblock me app on iphone which was a hit back then.
Am looking forward to trying to build my own puzzles. Maybe that could even be a seperate mode on the cartridge that lets you save outputs as an outcard?
Beautiful sunset vibe! As some have said it feels like a piece of art. (This is what skiing feels like hehe)
Some improvement suggestions:
Main small improvement suggestion for playability: I would reduce the bounding boxes a bit. For example in the case of the the snowballs coming towards you, the bounding box could be on the bottom of the ball only (on the grey area). Same with the skier bounding box could be on the skies only -> I think this is already the case). Would make it a bit more intuitive for a player to understand when there might be a collision
Some other improvement suggestions:
- Small effects: when jumping maybe move the skier up 1/2px for a second to make it go over the wood. I feel like the satisfaction of landing a jump properly would be cool. Would also help with assessing the timing of jumps better
- This is a broader remark, but would be cool to use more of the screen area for play. Even though I love the art in the background, maybe increasing the playable area a bit could be cool.
Random idea: Love the parallax effect with the clouds. Could also have a sun that goes down slowly, rendering the slope less visible over time? Or maybe making it more icey/slippery
Very unique snake movement! I see this as a unique physics primitive that could be built upon.
Some small improvements suggestions / remarks (some of which you are already working on):
- Obstacle in the center appears kind of suddenly/sometimes and kills you
- When turning the snake immediately I die. Visually I thought it would work. Maybe something to test/think about
- I like that sometimes the snake can push away the apple/items if its not coming from the top. Something cool to play with in the future maybe
Looking forward to trying different levels/maybe with increasing difficulty/skill