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edubart

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A member registered Oct 12, 2019 · View creator page →

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Very original puzzle game, I have never played a game like this before, so I had some fun discovering something new! I feel this second submission was way more polished than your first in the game jam, with a cool animated title screen, nice background music, sound feedback for every action, smooth sliding animation between levels, and to the point graphics for the mechanics, very well done!

The game is already quite polished, but if I were to give more feedback of minor improvements, would be these:

- The controls feel difficult to cycle between blocks, and this can be annoying sometimes since you are trying to be as fast as possible.

- The blocks that you can cycle, could have a slightly different color, as a visual feedback, otherwise you need to cycle all blocks first to understand which ones you have control to move.

- When the timer is about to end, maybe it could have sound feedback, so you don't need to actually look at the time progress bar every time.

- The game over screen could stand out more, like the title screen.

- Numbers of labels could use a slightly different color, so numbers stand out more, so you can read them faster.

- Think ways on how to randomize levels, to give more repeatability, otherwise each restart you play all the same levels again. Maybe cutting the levels in a half and randomly choosing 1 or 2 could be enough without hurting the game progressing balance.

I may become scare of any moving boxes after playing this game too much, they might be haunting me! Interesting game concept!

It's difficult at first, but once you get the hang of it, it's really fun and challenging! The aesthetic really gives me Atari vibes and gives me a of nostalgia. Well done!

I liked how the snake moves more naturally, like a real snake along a curved path! Nice touch in allowing me to choose different skins for the snake, giving me the option to customize the game to my liking! The skin art also makes it feel more like the snake is slithering! Cool screen effect on death! Bonus points for creating your own soundtrack!

Bonus points for the background art with the sunset and falling snowflakes! Overall I think the game could have been more polished, but it's a good concept for the sliding theme!

I think this game concept has potential, it feels nice to go after enemies and shoot them. Unfortunately the game feels confusing and incomplete. But kudos for creating the base system for a 2D top down shooter game!

Well done Nida! Finally we have a Flappy Birds like for RIVES! This submission was a surprise for me and made me happy to know that even game development beginners can make a game with nice graphics for RIVES. By the way nice remix of Bladebomber sprites, this was creative, I didn't anticipated its sprites could be used for a Flappy Bird game!

Simple and fun, well done! We had multiple submissions with vampire survivors like games in this jam, for me this submission was the smoothest and concise! Nice use of RIV and Forgotten Runes sprites!

For me this was the most polished game in the jam, well done! I spent some hours playing it and it really felt like vampire survivors game! It's challenging at first, and as we play more learn more about how to be better next time, well balanced! I loved the RIVES lore inside it and how you took advantage of Forgotten Runes sprites. It even have a cool trailer, I was not expecting that!

This game also explore most of that RIV APIs can offer, it's a great game showcase for RIVES! I look forward to have this game officially at RIVES for people to play and compete, as soon we enable the cartridge upload functionality.

I was impressed when I inspected the cartridge and saw a `.mid` file there. So this cartridge has also a MIDI player in it, deserves maximum score on music due to how hard to pull that of during a game jam. I wish you share the code of the sound related work on RIVES, to inspire others.

Also nice work on the cartridge cover. The game is also fun, when I saw  it first I was expecting a Tetris like clone, but it's not like Tetris, it is unique with own set of rules.


Nice work! I think this is the game that challenged me the most this jam because how hard it is, I played it many times trying to beat my own score.

The first time I played I did not read any description, so I was focused on shooting and I did not know it was a trivia, and then a random blockchain related question appeared, and then I laughed hard, it was totally unexpected.

This was made just as a demonstration to showcase capabilities of RIV C API.

Nice game, some levels are challenging and fun :). Sometimes it is mind-boggling, remembers me of Fez.

Well done!

Well done!

Antcopter is a 2D speed run platformer game where you are a little ant that can glide in the air. It was made for the WASM4 Game Jam using the Nelua programming language

There are 20 levels and 80 fruits. How fast can you complete all levels while collecting all blueberry fruits?

Some levels can be challenging, be warned! It should take about 30 minutes for an inexperienced player to finish all of them.

Play in the browser at https://edubart.itch.io/antcopter , it's also playable in mobile!


The game was made under the WASM4 constrains (maximum 64KB of size, 64KB of memory, 160x160 pixels, and 4 color palette).

The complete game sources are available in GitHub.