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A jam submission

Sweet DreamsView game page

A trustworthy old man wants to give you some candy. Made for Roguelike Jam 3, 2022.
Submitted by Marco McGowan (@MarcoVMcGowan) — 13 hours, 16 seconds before the deadline
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Sweet Dreams's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13.3333.333
Theme#14.6674.667
Overall#13.2783.278
Innovation#13.6673.667
Replayability#22.6672.667
Audio#32.6672.667
Visuals#52.6672.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I am writing this as I play the game so you can get an idea of what your players are thinking.

UI doesn't scale well for pc but apparently its a mobile game, and its a turn base game wow wasn't expecting that some combinations refreshed the page. the game gives me the illusion that there is a lot of variety, and I will be shocked if its true because you didn't have much time to make this.

dungeons seems way to big. I just got a map, man its really big,  about to fight the boss this time no ability should I go explore? maybe. with the map its not as bad finding abilities.

my phone by now is very hot. wow I one shoot an enemy, I feel very strong.

3 abilities boss time, ***** the site refreshed I lost everything.

final thoughts over all the game is very fun, no way I can understand what candy combination does what.  defiantly port to pc and ill try again

Developer

Thanks for playing the game, I'm glad you had fun! What UI scaling issues were you having on pc? The game was intended to be both for pc and mobile. When you say that some combinations refresh the page, do you mean clicking some of the buttons in the candy creation screen refresh the page? Any info you can give use to troubleshoot these problems would be greatly appreciated. Thanks

Submitted

well the ui scaling problems I’ve been having where that not all hi was on screen and I couldn’t reach the play button.

about the page refreshing on mobile It did happen when creating candy. And once in game so maybe make it a proper app on the play store

Developer(+1)

The clipped UI issue should be fixed now

Submitted(+1)

I'm not sure I really trust that candy man.

This is a nice dungeon crawler, if a bit simple (so far). I like the art, especially for the "bad apple" enemy. I am a bit confused about the mechanics- what is "Charging" for? It seems like it just slows down the pace of battles unnecessarily. Unless I am missing something, which I probably am.

It would also be good to get feedback about enemy health. I'm not sure how far along I am as I am kicking the enemy.

For the controls, I would suggest allowing arrow keys / space to confirm in the menu navigation as well as in-game. I'm using a laptop and it is bit jarring to open a chest, get the contents, and not be able to hit "accept" with space and having to reach down to my track pad to click it. Just a suggestion.

Developer

Thanks for playing our game! Very useful feedback, the confirm button in the menus should now be automatically selected so you can tap enter or spacebar immediately to continue.