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(+1)

I'm not sure I really trust that candy man.

This is a nice dungeon crawler, if a bit simple (so far). I like the art, especially for the "bad apple" enemy. I am a bit confused about the mechanics- what is "Charging" for? It seems like it just slows down the pace of battles unnecessarily. Unless I am missing something, which I probably am.

It would also be good to get feedback about enemy health. I'm not sure how far along I am as I am kicking the enemy.

For the controls, I would suggest allowing arrow keys / space to confirm in the menu navigation as well as in-game. I'm using a laptop and it is bit jarring to open a chest, get the contents, and not be able to hit "accept" with space and having to reach down to my track pad to click it. Just a suggestion.

Thanks for playing our game! Very useful feedback, the confirm button in the menus should now be automatically selected so you can tap enter or spacebar immediately to continue.