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A jam submission

The Land Baron's HamletsView project page

The odds are stacked in your favour... but will that be enough?
Submitted by Smithy Elliott — 2 hours, 45 minutes before the deadline
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The Land Baron's Hamlets's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/Uniqueness#34.4764.476
Use of this year's theme#123.5243.524
Clarity of Rules/Mechanics#142.8572.857

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Includes Law of Root?

No

Includes PnP?

Yes

Includes TTS files?

No

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Comments

Submitted(+1)

This faction is really interesting. I love the ideas coming together in this faction, especially with the pens. I do think the layout of Birdsong is a little confusing, it took me several lookovers to realize the last action is taken when you have pens and warriors.

I am curious to see how the means of production will work out, I wonder if it will overly accelerate other factions being able to pick the craftables that they want.  

Developer(+1)

Thank you! With the Means of Production maybe being able to select the items you want to craft is balanced out by the effort it takes to pay rent every turn. Definitely needs some play-testing!

And I agree, the wording of that Birdsong gave me nightmares. But you got it in the end - the steps are dependent on how board-wiped you currently are. Not sure if this is illegal for the jam (so stop reading if it is) but I made a couple updates since the submission date. Do you think this format is a little more clear?


Submitted(+1)

I do like the below format more. It definitely shows that the third option is different than the first two (for the people like me who read two things and assume the third one is in the same vein).

Submitted(+1)

Suuuuuper unique and I love the flavour you've given this faction of yours! I feel like it's tough to comment on balancing since I really feel like this faction requires you to play them in order to get a feel for what their power sits at. 


I hope to see these guys develop further, definitely think it's crazy unique and fun sounding. 

Developer(+1)

Thank you! I've been working on this faction in the background since I submitted kt (and dropped dropped some of the stacking stuff that wasn't working for post RootJam). Excited to share it with you all when this wraps up!

Submitted(+1)

I had to do a double take on something but it was axtually very different than I thought it was going to be. Very creative and outside the box!

Developer

game-breaking > balanced

Submitted(+1)

I like a lot of whats going on here! Playing with the systems of root in weird ways is a lot of fun, though you are messing with a lot of them all at once, and i worry it might be 1 too many jenga blocks removed from the stack. id be super interested to try it out though. comeback mechanic for being fully board iped is a little unclear. also... can a tenet leave the clearing?

Developer

Thanks for the feedback! I wanted to create a sense of wealth inequality and I wanted that to have a noticeable impact on the rest of the table. My goal was to have the players sift through the deck way quicker than usual, have the discard pile reshuffled multiple times, and potentially become skewed dramatically for one suit or another. I also wanted to have a big incentive for players to become tenants and pulling the item cards felt like a good way to tick both of those boxes. It's also wildly unfair and will make the other factions (especially those that require on selling their labour to excel) resent the landlords in hopefully a fun thematic kind of way.

To answer your question about getting board-wiped - when your warriors are wiped you discard your bird cards and get some warriors for free, when your buildings are wiped you discard half your cards and get some buildings for free. This gives your enemies a choice on how they choose to check the pigs - do they want a bunch of bird cards cycled back into the tiny deck or a bunch of suited cards? It's also an incentive not just to check the pigs but crush them into the ground. Another goal was for this faction to act like a "heel" and be a villain character similar to the way the rats are angled as the villain when they're in play. A Vagabond is forced to be a Tenant when they enter your clearings (and can leave like usual) but most other buildings/tokens can't move around other than de-camping, plot switching, wood/relic moving, etc.