Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MakeCraftGame

21
Posts
1
Followers
A member registered Sep 30, 2021 · View creator page →

Creator of

Recent community posts

I do like the below format more. It definitely shows that the third option is different than the first two (for the people like me who read two things and assume the third one is in the same vein).

Makes sense! I think having those separate will be more clear for the future.

This faction is really interesting and there is a lot going on. I am having a little trouble wrapping my head around all of the faction-specific lingo but I think I will get it over time. I do like how the orders are not locked in and can change between turns. Some very cool ideas going on in this faction! 

I really enjoy the balance that I'm seeing with this faction. I like that you have to choose between banking future actions and scoring. The gamblers' effect and bounty effect are also really fun and interesting.  I like how this faction really tries to interact with other factions.  This seems like a great faction in a really good place! 

This faction is my everything! I really love the vibes and the changing song that other players can influence. I am really curious about the scoring tempo of this faction as it feels like some of the quotas might be difficult to accomplish to get a large amount of scoring. Overall a really cool faction that I would be very interested in playing! 

I really like the concept of this faction, I'm curious how often wager would be used because it can drastically affect your turn. I do love the mechanic of other played warriors becoming your chips to fuel your engine. 

I am wondering how the scoring of this faction would model because the internal faction scoring seems a little stagnant but I would have to play to find out!  

This looks like a really interesting faction! I love how the prophecies bet on the other players committing actions that could dissuade them from doing something good since it will help both of you. I am curious to see if they feel like a card starved faction since inspire feels crucial to the faction but also difficult to accomplish. 

This faction is really interesting. I love the ideas coming together in this faction, especially with the pens. I do think the layout of Birdsong is a little confusing, it took me several lookovers to realize the last action is taken when you have pens and warriors.

I am curious to see how the means of production will work out, I wonder if it will overly accelerate other factions being able to pick the craftables that they want.  

Right off the bat, love the aesthetic of this faction. This faction stands out from the crowd on looks alone. I love the gambling vibe of this faction and how they have a burst-or-bust system, especially with the double-down mechanic. 

I did miss the second step of Birdsong! That makes the scoring track make a lot more sense since you tried to balance it out in that regard. 

I really love the ideas behind this faction! I like the stacking of buildings and the ability to influence the main deck (I don't think I have seen much of that before). I am curious about the reasoning behind the distribution of the omens track, I feel like having all the points at the end might skew the faction's vision a little bit but I do like the multiple ways of getting points. Does the omen track only score the points when revealed or is it recurring like the other symbols? 

I was also a little confused by the pyramid step since I only see the base and caps on the right side of the board. And, the last question, are the pyramids connected to which favors are able to be taken? I felt that they were connected since I saw them in the same box.

I really like the almost parasitic relationship between the Hotels and the Guests. I'm curious to see how players would balance getting the benefits of the hotel and allowing their presence to feel the faction points. This feels like a very interactable faction which I like considering that it feels like a single piece faction (wasn't totally sure but it felt like it based off the board)

I really like the theme and feel of this faction. The Dam is such an interesting idea, I love another faction having their own version of the Keep. 

One part that I wasn't sure about is put to paper. Can you put any cards into the blueprints stack? Also, with only 15 blueprints, what is the blueprint deck makeup since there are four types of cards? 

I'm very curious how these guys play because I feel like they need a lot to fuel their engine, they need cards to battle and recruit, but you also need recruits to battle and promote, and you need battles to trigger the innate scoring ability. It all flows in such an interesting way. 

Because of the power of promoted events, I do wonder if they will be a major target for other factions on the board. Super interesting! 

OMG I love this. I think I have a thing for reptiles? I am curious to see how much the RNG of the draw can impact these guys since it feels like their whole turn is based on how the deck is. But I love how much they have for battling. I do agree that they seem like they could lose points in many ways.  Maybe that's just the risk of gambling ;) 

This is a really clever idea! I love the stacking ability but I am still trying to figure out how some of it works! It does seem like scoring points might be difficult as the internal scoring engine relies on you having coins and that needs some good RNG. 

My main question is that when a tower collapses and one reinforcement is removed, where does that reinforcement go? Back to the board? Out of the game? I am curious how this faction would interact with the Vagabond because the existence of the crafted items box means that the Vagabond can steal their not reinforced crafts but I don't see why they would ever keep them there considering the order! Still really cool factions! 

I really like the flexibility of this faction. I am curious how the Rise track helps and/or limits the faction because it does seem to inhibit early battles but I do like how it controls the level of recruitable priests. 

One concern that I had reading through the faction is that their main scoring engine is based on clearing containing their pieces so I'm curious how recruiting one per monastery would be able to get this off the ground. But I think I would have to play to find out! 

Wow! This is a very interesting faction. I am intrigued by a faction that helps other factions but also protects those other factions from battle. I am very curious to see how these would interact in a game. 

One question I had is do Blessings ever flip back over or it is a one-time thing? That also seems a little difficult to craft with but maybe that's just my bias!  

I love this! I really love the design and layout of the faction. One thing that I am a little confused about is scry. Are you revealing the top card of the deck or the forecast deck? Are forecasts face down? 

I think I was a little confused realizing that the forecast cards are different from the forecast stack but I think that's more on me not realizing there were cards until I got halfway through the board! Either way, love the direction of this faction.

A 3-0 would only get 1 improvement. So long as one die is 1 or greater, you get 1 improvement. 

Each battle where they actually do a hit, so a 0-0 wouldn't count. Should have made that clearer! Also, rule is needed for building. I didn't think to clarify that.