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River Spirit Apostles - RootJam 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clarity of Rules/Mechanics | #1 | 4.182 | 4.182 |
Creativity/Uniqueness | #5 | 4.409 | 4.409 |
Use of this year's theme | #9 | 3.773 | 3.773 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
No
TTS File URL (If you've uploaded to workshop)
https://steamcommunity.com/sharedfiles/filedetails/?id=2975971390
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Comments
Question: Can a blessed player battle their own blessings?
Yes :) At least in this version. How to handle blessings in battles is something Im currently tinkering with.
Wow! This is a very interesting faction. I am intrigued by a faction that helps other factions but also protects those other factions from battle. I am very curious to see how these would interact in a game.
One question I had is do Blessings ever flip back over or it is a one-time thing? That also seems a little difficult to craft with but maybe that's just my bias!
Thanks! Yes I wanted the faction to facilitate complicated relationships with other players.
Blessings flip face-up again after scoring during evening in the goodwill step.
I have GOT to play a game with these guys, I think you've developed them in such an engaging and unique way that puts a super unique spin on the theme for this year. Your faction board and components are SO polished and it seems like you've thought of so many unique concepts that work together to accomplish a really fleshed out goal.
One question, can the apostles force someone (with a blessed warrior there) to battle another faction with a blessed warrior there, even if the defenders blessed warrior might not be removed? I'm assuming not, but just for a clarification. Honestly you've laid out all of the mechanics very well.
Great project and I really want people to get a chance to appreciate them!
Thanks man, really appreciate that. I spent some time on your faction as well. It rocks. The mechanics and theme interweave so well, and I love the idea of traveling band of warrior minstrels . I have a little write up I’ll post later
I recently updated TTS, so not sure which version you played. However, with the version submitted to RootJam, you cannot force a battle against an enemy that has a blessed warrior in that clearing.
In the newest version you can, which allows a bit more machiavellian shenanigans. Still not sure if i’ll keep it that way.
No way I'm so happy to hear that, thank you so much for helping my faction out ALONG the way as well. Your input as well as others helped me so much when coming up with wordings and loopholes that I was having trouble with! Look forward to any extra input you've got!
Ok the way I saw it WAS with the new ruling, so I think everything works out well! Really happy to see that change made as I think it allows for some really cool interactions.
Link to a useful BGG thread that goes over a lot of Force rules cases.
https://boardgamegeek.com/thread/3082833/all-current-ruling-forced-movement-and-battle
Amazing artwork and great use of theme. A highly polished entry.
Thanks, appreciate that. Credit to the the original illustrator of the axolotl character by weird_doodle at reddit. https://www.reddit.com/user/weird_doodle/submitted