Play faction
Eyes of Tarsiera's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity/Uniqueness | #2 | 4.579 | 4.579 |
Clarity of Rules/Mechanics | #2 | 4.053 | 4.053 |
Use of this year's theme | #10 | 3.737 | 3.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
No
TTS File URL (If you've uploaded to workshop)
https://steamcommunity.com/sharedfiles/filedetails/?id=2975951752
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Comments
We tested these guys last night! They were very interesting but surprisingly very weak. Here's some thoughts:
I think you should roll the Omen die every turn to make for some more interesting interactions.
It might be nice for Prophecies to be facedown. In our game, people were intentionally denying them prophecies.
I don't think there should be a limit to Paladins. I was sadly unable to build many turns and only ever had 2 palaces. However, it felt very limiting to not be able to get more Paladins at that point.
Finally, I think they should have more base actions. Maybe Recruit and Score should be a step instead of an action, but either way I think they need a minimum of 3 automatic actions. I never had more than 8 warriors on the map and 2 palaces, since there just weren't enough actions to police, recruit, score, and try to fulfill prophecies.
Overall however, I really like the theme of this faction and think it's very creative and worth finishing up. I'll be excited to hear any future developments!
tarsiers 👁️👁️ see all
I love this! Think the omen die and prophecies are really interesting mechanics that generate player interaction. Feel like a good mix of novel way of playing the game and accessible rules
This looks like a really interesting faction! I love how the prophecies bet on the other players committing actions that could dissuade them from doing something good since it will help both of you. I am curious to see if they feel like a card starved faction since inspire feels crucial to the faction but also difficult to accomplish.
Looking forward to playing with this one!
It was really awesome to see this faction develop as you worked on it, and seeing the way the prophecies took shape at the end is super cool. Love the idea of the prophecies and think that they would work super well on a game of root. Say you don't want the tarsiers to win... Now you have to look out for not doing certain actions!
I think the omen die is a cool affect, but I do wish there were a way to alter its value rather than just during setup, just me though!
The art is also lovely as usual :D
How does the omen die work? Do you roll it every turn, or every battle?
Ah, I see how it works now. My only other notes are that it might be worth clarifying some rules issues like the omen die, whether Prophecies are faceup or facedown, and such. Overall, this looks like a really neat faction that I'm excited to try out! I think it would be neat if you rolled the Omen die at the start of every turn though.