Play Root fan faction
Root Jam 2023 - Acorn Cartel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Clarity of Rules/Mechanics | #3 | 4.000 | 4.000 |
Creativity/Uniqueness | #12 | 3.909 | 3.909 |
Use of this year's theme | #13 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Includes Law of Root?
No
Includes PnP?
Yes
Includes TTS files?
No
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Comments
I really enjoy the balance that I'm seeing with this faction. I like that you have to choose between banking future actions and scoring. The gamblers' effect and bounty effect are also really fun and interesting. I like how this faction really tries to interact with other factions. This seems like a great faction in a really good place!
Thanks Lily! I definitely wanted that trade-off between present benefit and future actions. Still, I think there are some changes that could make this a tighter faction; I think I'll make a Discord thread to get community input.
I've printed the faction and checked it in real play already. It plays smoothly and is really well balanced. As RootZev said, it constantly confronts the player with the dilemma: should I use my turf for actions or to score? And, since you cannot cash in all at once, like Otters, you need to decide when to start scoring to maximize it. Much more sophisticated and deep than it looks initially.
All in all, the faction is ready to play - and perfect. The only thing it lacks now is the AdSet card.
I reeeallly like the bounty mechanic a LOT, the way I'd love to theory craft it is to place a bounty on an easily attackable piece for MYSELF to get the extra card. Reeeeeally sweet. As Endgamer said, it would be fun to have an area designated by the board to place cards for the turf... But the faction design itself is so easy to follow. Great work!
Thank you! One thing I still need to do is improve the UI of Turf area and also the buildings, bounty marks, and back of board. I love your board's design and art!
Excited to see them further developed, and thank you so much :D
I like how the other players can gamble at casinos that you build. That's a nice touch.
It's interesting how the turf can keep growing until you start cashing it in to score. So if you choose not to score for a few turns, you could build up an incredible number of actions. It would be neat to see how the balance between action economy and scoring plays out.
i REALLY like your bounty mechanic. it adds an interesting interactivity with everyone else on the board. the gambler mechanic is also a neat trick, letting you buff your hand and everyone else to buff theirs is a different way. it fells like they might get battle happy later in the game, but thats something you can only really tell after testing...A visual element for Turf (like a really long slot similar to to the decree) would help with clarity.... i like the turf ability overall though. a well done simple execution with some neat interactivity! i look forward to trying them out sometime and hope you continue to develop them!
Thanks! One of my design goals was simplicity. I agree a visual element for Turf would be good, and I kind of wish the Turf was more restricted in some way (similar to Retinue and Decree). Still mulling over how it should change.
Btw I love your Dusk and Dawn deck, very well designed.