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A jam submission

Toadstool Commune - RootJam 2024View project page

A Root fan-faction of friendly mushroom people that want to interconnect with the denizens of the Woodland.
Submitted by DominicV — 20 hours, 47 minutes before the deadline
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Toadstool Commune - RootJam 2024's itch.io page

Results

CriteriaRankScore*Raw Score
Clarity of Rules/Mechanics#53.8083.933
Creativity/Uniqueness#74.0024.133
Use of this year's theme#192.9693.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Includes Law of Root?

No

Includes PnP?

Yes

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Comments

Submitted(+1)

The faction board here looks absolutely phenomenal, sure the artwork is great but it's been used in such a lovely way. Complete with awesome lil icons for your actions in cultivation. The theming is also fantastic (of COURSE the mushrooms would connect with mycelium and benefit from decomposition!) and uses one of the most unique applications of sacrifice that I've seen so far here. 

You've also obviously put a lot of thought into making them affect the gameplay of each faction when they're in the game. You're def gonna NOTICE when you're playing with the shrooms

Cole gave a suuuuuper thorough writeup below (the guy puts in WORK), so I don't really have any criticisms or anything. Just wanted to highlight some areas where I think your faction really shines. Awesome work as always :)

Submitted (1 edit) (+1)

Hmmmmm

My love for the fun aspects of this faction temper my dislike for the amount of board-wide control they can easily exert. But nonetheless:

Spores go crazy. Having a single toadstool warrior on a single clearing with a spore means that no matter how many warriors a faction will have, they always lose. Heavily. Unless they attack you to remove the spore first, which gives you more actions and releasing the spore burst. This is extremely oppressive and forces factions to play around YOU and ONLY YOU, which doesn’t sound like fun. The game basically progresses as you see fit, and you get free points throughout. Because you score at the end of your turn, with enough dead warriors, and with very little to start on the board, it’s achievable to get the 5 point mark easily. And while you do this, you actively slow down all factions that require any form of militant dominance, which is about every base game faction. ‘But I will place pieces for them’ no you won’t, metamorphosis gives them only one warrior in a random far off clearing that they probably wish was dead but can’t afford the actions to move away as they have to spend an extra attack on the freaking spore. I love the concept, but spores need to be limited and easily removable, or the control will make the game simply not fun for every other player. 

But it’s all cool, because you can place a couple mole buildings in a random clearings and watch their lords die, which is hilarious. Also needs to be nerfed, but hilarious.


The theme and ways that is executed is perfect, I love the mycelium and composting, as well as a very unique action economy.
In short, great ideas, best I’ve seen, but the control that can be so easily exerted would suffocate every other faction and make it not fun for them

The art is beautiful by the way

Developer (1 edit)

Haha yes, I did not have the time to adequately playtest, unfortunately. I had to submit it more like an early draft concept.

However thank you for the thorough review!

Submitted(+1)

This is such a great concept and the art from Freya Hartas is so insanely good 

Submitted(+1)

What cute lil' friendly guys ♥