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loopyloo77

13
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A member registered May 15, 2024 · View creator page →

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Fun theme and some interesting ideas for sure! I do enjoy the multi-control over meeples, very interesting, though I do mirror concerns below about it being unfun to be the target of this, especially as certain factions.

I will say I'm a bit confused over the inclusion of the darkspore faction - I'm not really sure what they do? Thematically, I went into reading this expecting them to be a foil to the lightspores in some way, but they seem rather docile and honestly like fodder to be hit. Perhaps their inclusion is unnecessary? Or I could be missing something! I do enjoy the idea of an opposing mirror getting in the way.

Really love the flavour of this faction, and thank you for introducing me to the Sable with so many cute images ♥

Interesting twist in making multi-suited clearings! Does this effect other factions too, who might be sharing a space with you? If so, it's like a mini Lost City!

I really do enjoy the random aspect of the Orders Deck, you have some control but it's down to fate how your actual turn will play out - it feels like a more dynamic Eyrie Decree in a way.

Fantastic building effects too, I find the Mouse Tower especially compelling, but all very flavourful in how they get their end effect. It's also fun how building these is directly linked with the main mechanic of the Orders Deck :) Same with crafting, flavourfully dependant on the deck!

I will note that some of the wording causes me confusion, especially multiple mentions of Dishonour specific to a clan (e.g. "When a building is removed, its Clan gains 2 Dishonour"). From what I can tell on first look, honour/dishonour seems to be a universal and not clan-related mechanic, but perhaps something is lost on me.

So yeah, lots of fun ideas and mechanics in a nice thematic bundle! Some rough edges sure, the other comments below make some good points themselves, but I look forward to any refinement you might choose to make ^^

Thank you for the lovely feedback, I'm glad you enjoy the mechanics I've thrown in, and also that you like my silly art ^^

5 passives is a lot I do agree, my hope was that the relatively simple remaining board compensates a bit for that, but I do quite like your idea of just putting it into the Battle action! (Though that would be slight buff in battling through other means, like LoAM).

Also, yes! Buying from the riverfolk was a big issue in the early tests. Originally I had them have 30 warriors in the supply, (because a 30-stack of sheep scoring from 0-30 is such a funny visual), but I lowered it down to 25 after feedback that purchases were essentially free. I feel at this level purchases really start impacting your recruiting (you'll lose value recruiting twice with less than 24 supply for example), and the more warriors held by the Otters the less you're able to march into the rift. Plus, over-feeding Otters is hopefully a good disinsentive, especially as you'll probably rule a lot and cause easy TPs with your funds. Not certain though, for sure Otters are a nice matchup for the Herd, similar to Moles I suppose :)

Finally, yeah I intentionally limited their crafting heavily. I'll be open and say I'm pretty much only balancing around the E&P deck, as that's what I'm used to, and there's a bunch of good 1-cost cards in there for the Herd (False Orders, LoAM, Charm Offensive and Swap Meet come to mind). Plus, I really didn't want them getting Coffin Makers. Ever. Please oh God don't give the Sheep Coffin Makers!

Thank you kindly! ♥ Yeah, definitely tried to hold to the theme - originally they couldn't battle at all as they're just sheep! However, the little testing I managed to do made it clear that having no way to deal with snares or sympathy made things... difficult :P Glad the psychological game appeals too, I think it depends on the board you're with but my hope is that it causes some tough trust decisions!

Big fan of the theme from a gameplay and aesthetic angle! Very fun faction that you've incorporated super well!

Reading it, I only really have one question for clarification, and that's regarding the "Bitter Feud" Passive ability at the top. "You take all actions as either the Light or Dark Wolf Pack..." - I can interpret this two ways and I'm not sure which one is right. Either:

  1. It's saying that every action requires you to declare which of the two Packs you are taking it for, but you can still switch between the Pack during the turn, and so could do some Light moves and some Dark moves in a turn, or...
  2. It's saying that you take all actions, (assumedly in each turn), as one of the two factions that you presumably would declare at the start of the turn. So then that turn is locked as either the Light or Dark faction, and you would not be controlling the opposing side that turn (aside from Evening #2, which clearly states "Each Pack").

Also, perhaps some way of tracking Vehemance on the board might be nice, just so you don't have to keep re-working out how much you have ready (and so it's clear that you start with 2!).

Again, fantastic faction, and none of the above is criticism, just my general confusion haha ♥

Big fan of everything here, the theme and gameplay is really fun and well thought out, and there's plenty of room for different playstyles! 

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Great faction. I love how the sleeping through phases works, as each phase is so beautifully linked! Do you want to move more? Then you have to go a bit with less recruitment, which means you have less forces to move in the first place! Okay, then you want more recruitment? Well then that's less card draw for you, but wait, the crafting step is linked with recruitment, so then you'll be getting less cards to craft! It all tangles up in a really fun way ^^

My only strong concern is how this faction interacts with Vagabonds or the Lord of the Hundreds. The fact that they take items perminantly from the pool - even the normally sacred ruins - seems like it'd really make the game impossible as each faction cannabalises each other, especially hard for the poor Vagabonds! In theory, the sloths could gobble up two of the ruins before the Vagabond even takes a turn D:

Still, overall a really super design, and that's not even covering the fun flavour of the blessing/curses. Big fan of it ♥

(P.S. "Setup (ZZZ)" - *chef's kiss*)

Really enjoy the commitment to the theme, and nice to have a big crafter thrown in! All of it comes together really nicely, and what lovely duck monuments! ♥ Really fun that there's a perminance to their removal too.

My only thought is that, perhaps, a lot is dependant on the duck depot count. Now I've not played as them, so it could totally not be an issue, but it seems the way to keep this faction weak and struggling is to just smash a few duck depots. Then their action economy is hurt - Less moves, less (potential) battles, less crafting, and worst - less cards! Also, unless I'm confused, it seems you can only build one of those lil' depots a turn, so to keep them stagnating at a weak level you just need to make sure you destroy one of them. Again, in practice perhaps this isn't how things shake up at all, but just a thought! :P

Love the theme, both aesthetically and mechanically ^^

I love the ominious flavour of leaving the skulls behind to respawn. Do you battle them again for no profit, or leave them rest... for a time... ;)

Also Herd factions best factions ♥

Very fun, rolling dice and using them actions sounds very satisfying, and the martyr lock-in adds tension to every roll. Took a bit to get my head around without a clear image of all of the dice faces, though your comment below cleared that up, (and the TTS image helped me realise it wasn't an ordinary D6 though, I was very confused there!).

Seems like there are various playstyles to try to go for, and it's quite dynamic. I like it :)

I love the design of this faction, top-tier stuff. Very much like the variety of gameplay from the different Heralds, and the fact that you have influence over which Herald, but cannot choose specifically which, thus causing Meta shakeups. Also, the allocation in the Blessings of the Deep allows for a lot of customisation, very fun!

Also, just look at those cute lil' faces! ♥

I love the gameplay mechanic of the Revenant, like a built-in hireling! Very fun risk vs reward ^^

What cute lil' friendly guys ♥