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The Little Mermaid: Sonnets End.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 3.394 | 4.800 |
Creativity | #12 | 3.253 | 4.600 |
Horror | #12 | 2.828 | 4.000 |
Story | #15 | 2.546 | 3.600 |
Gameplay | #16 | 1.838 | 2.600 |
Overall | #16 | 2.734 | 3.867 |
Theme | #17 | 2.546 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Song of the Sea in your game?
-High Seas: takes place in the ocean
-Watery Grave: involves watery graves and sea monsters
-Sapphire Barclet: ( KINDA ), instead of a bracelet, it's just a gem
-Song Of The Sea: The name of the Sapphire
Did you implement any of the optional Bonus Challenges, and if so, which ones?
listed above
Did you create your game in RPG Maker?
No
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Comments
I really liked the style of the game, but the story was confusing. As were the controls (I had to use E to to 'use' things but then the mouse to select options and/or Enter to advance text). My hands were all over the place.
Also, when I got to the room with multiple ghosts chasing you, I couldn't get past it. I don't understand how you think anyone could.
I liked the art style and a lot of what you have going on here! I couldn't find a way to save? And after I died a few times it was harder and harder to convince myself to dive in again, if I'm being honest. I really want to see where the story was going but the risk of such random deaths felt too harsh with no save system. I figured out the wiggly tables but then opening doors was always such a risk. I hope I'm just missing something and there is a way to save! Just let me know.
But aside from that I liked overall vibe for sure! It's on my list to learn Godot in the future so it's cool to see a glimpse into what it's capable of.
I'm not sure if it's intentional, but it looks like the main characters sprite is stuck to either facing Up or Down and she doesn't walk side to side. I mean, she moves side to side but her sprite doesn't turn. Just a heads up if that's not intentional!
And I really liked the ceiling collapse effect, I thought that was well done! Really cool, I hope I get a chance to see the rest of it!