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Shriek from the Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #6 | 3.467 | 3.467 |
Theme | #7 | 3.867 | 3.867 |
Story | #7 | 3.667 | 3.667 |
Gameplay | #8 | 3.333 | 3.333 |
Overall | #8 | 3.678 | 3.678 |
Creativity | #9 | 3.933 | 3.933 |
Presentation | #10 | 3.800 | 3.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Song of the Sea in your game?
The game is set underwater, with the thematic 'song' being the cry of an unknown sea monster.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Both the "The High Seas" and "Watery Grave" Bonus Challenges were implemented, with the game being set underwater and the player being able to be inadvertently slain by the sea monster's cries in a game over.
Did you create your game in RPG Maker?
Yes
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Comments
The art is absolutely lovely, big kudos to working so well with the small pixel size! I definitely wanna learn how to do it too haha.
Sounds worked really neat too and the story was interesting, great game!
I really liked the art in this one, and it was a short and sweet little game. I would love to see a full game with similar themes and mechanics. Although, some of the walking sounds were an...interesting choice.
Nice and short game, played it through to the end, here's my thoughts:
The bed at the start is way too big compared to the PC sprite.
If you choose the left (wrong) panel to activate in that room with the hiding scientist, the event seems to be broken and the enemy just walks through the shower inside a wall and then a sound effect keeps looping. So that's probably a bug.
Overall, great use of sound effects and camera zoom, giving it some cinematic feel.
This game has the typical mistake with chase scenes that many people, that being that the player has only a split second to react to avoid an instant game over right after walking inside a random room. I suggest having the enemy start of further away from the player.
Alright, it's even worse, if you just walk out of the room, the enemy spawns almost instantly in front of the door on the next map, so you get a game over. This should be fixed with more delay added before the enemy spawns.
Really like the zoom when you enter a hiding place, nice touch!
I like the custom assets and overall artstyle, but the default font and especially the default windowskin is clashing with it a bit.
Good work!