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Baltimore Penitentiary: Code GALE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.417 | 3.778 |
Story | #14 | 3.518 | 3.889 |
Creativity | #14 | 3.719 | 4.111 |
Overall | #16 | 3.266 | 3.611 |
Horror | #16 | 2.814 | 3.111 |
Presentation | #17 | 3.116 | 3.444 |
Theme | #18 | 3.015 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dark Streets in your game?
The game involves a escaped prisoner whom you must track down on the streets of Balltimore
Did you implement any of the optional Bonus Challenges, and if so, which ones?
-serve and protect ( player is a US Marshal )
-urban horror
Did you create your game in RPG Maker?
No
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Comments
Wow, this was so original looking and feeling! I liked the function of choosing which area to go to on a list and being able to look at a map to keep track. I also really liked how color coded all the different areas were (And the inmates EYES!! so cool haha fun detail). I don't remember now if the colors of the locations matched to something on the map list? If so, great! idk why I'm not remembering. If not, I did feel like I had a hard time keeping track of where I'd been / names of things and I wish the location colors matched with that list as a visual indicator. I liked the accessibility options with the dialogue auto going and the speed options, really nice.
I had almost forgotten that there was a boss in each area that was important so when I talked to the first boss, I assumed that it was like... almost an accident or like maybe a conversation you'd written early in the game dev and had stopped writing "both" sides of the conversation from then out. Like, it stuck out it was the only conversation where the protag also spoke, is what I'm saying. Once I remembered there were special bosses, it made a LOT more sense. I guess I wished there was a visual marker on the doors or something that showed they weren't just another cell. Their rooms were definitely different inside and that helped though!
The art was really cool, I especially loved the location graphics, with the different colored skies and sunsets. Really pretty. I didn't have any major bugs. One inmate said something weird as their last line of dialogue, like "exception" or something but I forgot to take a screenshot so it's not terribly helpful and idk which color hall it was - sorry! And I also got the weird visual glitch of the rainbow vertical stripes I saw someone else screenshot in the comments. But other than that, very functional and just SO original feeling.
I liked that it had WASD movement. At first I was irritated I couldn't use E to continue the conversations and I had to use my mouse, but once I remembered WASD was an option it felt a LOT better to go through dialogue.
Really great, fit the theme really well, cool mystery. Who is Gale haha. Hope to see more from you!