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Lanterns's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.571 | 4.571 |
Overall | #3 | 4.226 | 4.226 |
Presentation | #4 | 4.714 | 4.714 |
Story | #6 | 4.286 | 4.286 |
Horror | #6 | 3.714 | 3.714 |
Gameplay | #6 | 4.143 | 4.143 |
Theme | #10 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Dark Streets in your game?
Takes place in a city, story is centered around the timeline of cities / lives built on lives built on lives.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
There is a police officer main character, not really the protag. Takes place in a city, no escape scene unfortunately.
Did you create your game in RPG Maker?
Yes
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Comments
Ohh what a really captivating entry! Not surprising from you, though! :> I really loved how everything rly felt like a paper doll house- it felt fitting with how Mori described her dollhouse in the beginning too- like everyone was cut out and portrayed in an easy to digest and understand kind of way, visually.
Speaking of: I really love all the traditional media type look of everything- the painted backgrounds and characters, the sketchy lines and everything was really cool! I also love the idea of a "battle" mechanic being used for conversation/having certain things be overwhelming to talk about etc. I definitely could relate in that regard waugh
At one point, I thought there was homage to your previous game, All I Want (No spoilers for others reading hehe) but even if that wasn't intentional, it was still interesting to see how quickly the story changed to something more sinister! Definitely wasn't something I was expecting!
I felt Mori talking with an officer felt very realistic, especially his tone/attitude- it made me anxious too haha;;
Overall, another really cool entry from you, and I love how the games you make all have a very unique style that I can always tell is made with care- the visuals and how players interact with other things are always a delight, and I look forward to more of your games!! <3
Thank you Egg so much!! I was hoping you’d like this one haha. I had a lot of fun making it. I get “peopled out” really easy and I liked the idea of trying to capture that feeling in game mechanic form. I’m glad it resonated. I think we’re very similar in that way. Im curious what parts you thought were related to All I Want! Nothing was intentionally connected but it all came from one brain lol so makes sense there may be some thematic similarities.
Thanks for giving it a go and for ur kind thoughtful feedback 🥳❤️🥚
I love this game! This game kicks ass!!!
Thanks!!! I had a lot of fun making it! ^_^
A different game, without a doubt. The aesthetic is really original, creating an uncomfortable and tense atmosphere. And having conversations in the form of battles is quite creative.
SPOILER After talking to Dolly in front of the tree, we encountered a bug. After finishing the conversation and choosing "no chat" with her, we couldn't move Mori anymore. We had to load the last save, and after talking to Dolly again, this time we were able to move and finish the game without any issues.
Overall, we enjoyed it, great job! :)
Thank you so much! This one was by far the most convoluted one I've made and the hardest to playtest, REALLY appreciate any and all bugs ppl find being pointed out. I found some other ones too and am posting an update later today.
Glad you liked, appreciate y'all giving it a go! I had fun with this one, it is very different lol. But I learned a lot about battles and what you can do with them haha.